OpenMW 0.45.0 Released!

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Re: OpenMW 0.45.0 Released!

Post by psi29a »

At the end of the GitHub release page is assets, click on that and the releases will be there. We should probably mention that they are available there.
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Re: OpenMW 0.45.0 Released!

Post by zackogenic »

This is great!

One little thing, at about 6:00, he mentions how resurrect now works correctly, and he sees mod potential.

I do too!

However, it seems all scripting ceases when the player dies. Is this intentional? Scripts continue in the OG engine after player death it seems.
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Re: OpenMW 0.45.0 Released!

Post by lysol »

Small moderator comment:

I moved some posts to new threads because they were about issues best solved in the support forum instead.
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Re: OpenMW 0.45.0 Released!

Post by jvoisin »

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Re: OpenMW 0.45.0 Released!

Post by NordPaladin »

I downloaded OpenMW-latest-win64. Why does the installation create a new folder? Why not to have it installed by the way C:\Program Files\OpenMW 0.45.0 and overwrite the files. Now I have two folders on my computer.Image

ps: Will it look like this in the future?
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Re: OpenMW 0.45.0 Released!

Post by AnyOldName3 »

If you don't uninstall the old version, you're going to still have the old version. There are many reasons why someone might want to keep old versions around, mostly in relation to testing when bugs first appeared and the like. Maybe the installer could have a checkbox to remove older versions, though.
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Re: OpenMW 0.45.0 Released!

Post by DecumusScotti »

I've heard from several credible sources that OpenMW devs are among the awesomest ppl on this planet. And pretty hot, too.
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Re: OpenMW 0.45.0 Released!

Post by robcbwilson »

Just watched the videos, really well done. Loved the whole Ninja Monkeys part.
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Re: OpenMW 0.45.0 Released!

Post by Svetomech »

For Mac users out there, I've updated Homebrew formulae to 0.45.0

Code: Select all

brew cask install openmw
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