OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Amenophis
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Re: OpenMW 0.45.0

Post by Amenophis » 19 Mar 2019, 17:45

Atahualpa wrote:
19 Mar 2019, 16:42
Sorry, Amenophis! I thought about demonstrating that feature, but didn't know how to integrate it. Your mod would have been an option... Too late, I guess. (Alas, I also had to sacrifice numerous other issues to streamline the video.)
No problems. The video is impeccable. Congratulations!
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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AnyOldName3
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Re: OpenMW 0.45.0

Post by AnyOldName3 » 19 Mar 2019, 17:49

In that case, it's "solved an outstanding 200 issues"
AnyOldName3, Master of Shadows

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 19 Mar 2019, 17:59

AnyOldName3 wrote:
19 Mar 2019, 17:49
In that case, it's "solved an outstanding 200 issues"
Damn, I had it this way, but changed it after some thought. - Lesson learned. If I need to re-render the video for some other reason, I'll add the "an".

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ap0
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Re: OpenMW 0.45.0

Post by ap0 » 19 Mar 2019, 23:29

Amazing video, as usual :)

DMKW
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Re: OpenMW 0.45.0

Post by DMKW » 20 Mar 2019, 00:56

Atahualpa wrote:
19 Mar 2019, 17:59
AnyOldName3 wrote:
19 Mar 2019, 17:49
In that case, it's "solved an outstanding 200 issues"
Damn, I had it this way, but changed it after some thought. - Lesson learned. If I need to re-render the video for some other reason, I'll add the "an".
Man am I glad I was raised on this language. Anyway, so excited to see a new vid. Outstanding job as usual! ;) Can't wait for the shadow feature video

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 20 Mar 2019, 01:49

Thanks for all your feedback. :) Anything else to note?

By the way: Subtitles are now available for the engine video.

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 20 Mar 2019, 03:31

Correct me if I am wrong, but we need release packages built?

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Ace (SWE)
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Re: OpenMW 0.45.0

Post by Ace (SWE) » 20 Mar 2019, 06:58

The moment the release is tagged, release packages can be built - but at the same time distro maintainers will also start bumping OpenMW. So that starts a clock to get the release out before people become confused why they're on 0.45.0 while the official site reports 0.44.0 as the latest release.

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 20 Mar 2019, 08:59

Ace (SWE) wrote:
20 Mar 2019, 06:58
The moment the release is tagged, release packages can be built
Damn, that's my job. I spent all day re-implementing machine learning models in Matlab because my professor is sadistic. I'll scrounge up what I need to do in the next few days. @Capostrophic , if you know how to do this, do you want to jump in here? I've been trying to claw my way back to an active status lately, but with the beating I just took on this homework, if you want to take over for me here, please feel free.

Edit: Oh, but I guess we shouldn't do the tag until the video and release announcement are confirmed good. Capo is qualified to confirm the release announcement good since he wrote it, but we should wait until Atahualpa signs off on the video.

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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 20 Mar 2019, 14:38

Atahualpa's revision of the changelog (the one from February 20) seems alright.

I don't mind being allowed to tag the release, but I don't have write permissions on the repo.

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