at Vivec, Telvanni Waistworks I can't walk under lamp hanging on the ceiling
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Issue with collision
Re: Issue with collision
Is this happening with the current master or .14? Will look into this.
Re: Issue with collision
Ho, by the way, when you're walking outside, you can walk through grass; you get stuck instead.
Re: Issue with collision
If you turn snappingImplemented in the pmove.h constructor to false does it help?
Re: Issue with collision
I still get stuck.
Re: Issue with collision
I think it's related to collision group.
With my implementation, there were groups to make the difference between objects which had a "real" collision shape and object who where just there for raycasting tests (raycasting was done with bullet).
Latter objects did not collided with anything. These objects are objects with no RootCollisionNode in theire NIF file.
My guess is that those groups are not taken into account anymore. If that's the case, it means that unnecessary shapes are loaded, so we might be able to improve FPS/loading time.
With my implementation, there were groups to make the difference between objects which had a "real" collision shape and object who where just there for raycasting tests (raycasting was done with bullet).
Latter objects did not collided with anything. These objects are objects with no RootCollisionNode in theire NIF file.
My guess is that those groups are not taken into account anymore. If that's the case, it means that unnecessary shapes are loaded, so we might be able to improve FPS/loading time.
Re: Issue with collision
Gus, would you mind looking into it? You seem like you could do a better job at this than me.
Re: Issue with collision
Sure, scrawl is finishing the inventory task for me anyway ^^