Android part 2
Re: Android part 2
Make sure to click "reset settings" when you update, otherwise preload won't get disabled.
Re: Android part 2
Hmm, that's weird. Can you get a logcat of the crash?
Re: Android part 2
Sure thing, here it is (had to upload it to google drive, the log's quite big) https://drive.google.com/file/d/1qhRasX ... sp=sharing
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Re: Android part 2
Android 7.0 arm7 version 0.43, no vater visible
Re: Android part 2
Hey. You can ask you to port the function of automatically adding mods and saving the file config to the new version of the application. sorry for my English.xyzz wrote: ↑25 Dec 2018, 01:06 New build, download from https://github.com/xyzz/openmw-android/ ... -debug.apk
- Added a new option to enable/disable preloading. Preloading is disabled by default as it's been reported to cause numerous crashes.
- Downgraded mainline OSG to 3.6.2
- Updated Android NDK to r18b
Re: Android part 2
Looks like the usual renderer crash, can't really tell why without an asan/tsan/full heap dump. (Also, I realized I don't even have symbols for release - will try to get it fixed in the next build)MistFuror wrote: ↑26 Dec 2018, 11:35Sure thing, here it is (had to upload it to google drive, the log's quite big) https://drive.google.com/file/d/1qhRasX ... sp=sharing
Re: Android part 2
Do you plan further support and project development? What are your plans for the near future? and by the way, thank you for the opportunity to play Morrowind on android. it's great!
- psi29a
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Re: Android part 2
For those interested, I've ported/moved our android repo to gitlab:
https://gitlab.com/OpenMW/android-port
I will making the one on github read-only in the future.
We can take advantage of Gitlab's pipelines (docker images) to build and host our build artifacts.
That way, when everything is in place we can have nightlies and all that fun stuff.
https://gitlab.com/OpenMW/android-port
I will making the one on github read-only in the future.
We can take advantage of Gitlab's pipelines (docker images) to build and host our build artifacts.
That way, when everything is in place we can have nightlies and all that fun stuff.
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- Joined: 07 Jan 2019, 16:52
Re: Android part 2
Is there any way to use a bluetooth controller to play, either with direct mapping or mapping to screen regions to emulate touch?