OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
robcbwilson
Posts: 36
Joined: 04 Dec 2014, 14:15

Re: OpenMW 0.45.0

Post by robcbwilson » 04 Dec 2018, 23:26

Same, I would be happy to test as I have been following this project for years and would love to help in some capacity (have added some bug reports in the past) but would prefer a script to follow :)

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raevol
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Location: Caldera

Re: OpenMW 0.45.0

Post by raevol » 05 Dec 2018, 02:16

BaronPampa wrote:
04 Dec 2018, 23:06
What's the testing process?
It's just a sanity check for the RC builds: install it, make sure the game boots and you can run around and play. If you want to test more in-depth, please feel free, but the intention is to get rapid feedback on if the build functions at all.

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Ravenwing
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Re: OpenMW 0.45.0

Post by Ravenwing » 05 Dec 2018, 02:41

Confirmed the Windows 64-bit build runs. I only ran around for about 2 min to confirm something to compare to the shadow branch, so def not thorough. Will update when I get another chance to get into it a little more.

Update:
Was able to mess around for about an hour tonight and didn't notice anything regressions or such.
Is the abrupt stopping of sounds a known bug? Checked and it was a problem in 0.44 as well. Noticed this passing (quickly) through Vivec between the cantons with waterfall noise. Seems like there was an obvious point where they pop out rather than fade completely to nothing. Let me know and I'll file a bug report if not as I couldn't find an existing one.

Can't wait for the release!
Last edited by Ravenwing on 05 Dec 2018, 07:25, edited 1 time in total.

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raevol
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Location: Caldera

Re: OpenMW 0.45.0

Post by raevol » 05 Dec 2018, 02:48

Ravenwing wrote:
05 Dec 2018, 02:41
Confirmed the Windows 64-bit build runs. I only ran around for about 2 min to confirm something to compare to the shadow branch, so def not thorough. Will update when I get another chance to get into it a little more.
Thank you!

ghales
Posts: 30
Joined: 25 Jul 2014, 00:25

Re: OpenMW 0.45.0

Post by ghales » 05 Dec 2018, 07:36

I just tried the Linux 64 bit RC and it crashed right after leaving the Excise office.
Crash log attached below.

I am using Opensuse Tumbleweed on I5 with AMD RX 560.
Attachments
crash.log
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akortunov
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Location: Samara, Russian Federation

Re: OpenMW 0.45.0

Post by akortunov » 05 Dec 2018, 08:07

ghales wrote:
05 Dec 2018, 07:36
I just tried the Linux 64 bit RC and it crashed right after leaving the Excise office.
Crash log attached below.

I am using Opensuse Tumbleweed on I5 with AMD RX 560.
Judging by log, it is a notorious crash with OSG 3.6.3.
I thought that release packages use 3.4 branch.

testman
Posts: 74
Joined: 30 Nov 2015, 15:05

Re: OpenMW 0.45.0

Post by testman » 05 Dec 2018, 20:02

Just now tested 64bit Linux RC, seems to work fine on Fedora 29.

K1ll
Posts: 146
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.45.0

Post by K1ll » 05 Dec 2018, 20:27

akortunov wrote:
05 Dec 2018, 08:07
ghales wrote:
05 Dec 2018, 07:36
I just tried the Linux 64 bit RC and it crashed right after leaving the Excise office.
Crash log attached below.

I am using Opensuse Tumbleweed on I5 with AMD RX 560.
Judging by log, it is a notorious crash with OSG 3.6.3.
I thought that release packages use 3.4 branch.
Yeah the packages contain OSG 3.4. I think i switched them over to our OSG 3.4 branch a release or two ago.

ghales how do you launch openmw? Do you start the binary directly (openmw.x86_64)? If you use the openmw script it should set the library path
to use the lib directory in the directory with the launch script.

Btw i added qt5 versions of everything but at the moment you have to create a file (or directory or symlink whatever) with the name "useqt5" in the directory of the launch scripts to make them launch the qt5 binaries.

BaronPampa
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Joined: 04 Aug 2017, 12:50

Re: OpenMW 0.45.0

Post by BaronPampa » 05 Dec 2018, 21:41

I've tested it on Arch Linux, with Intel and GTX 960m GPU's, proprietary driver for the GTX.

Some weird stuff is happening with water. Basically, it get's completely flat, and the reflections become mirror-like and perfect.

I took a comparison of the openmw water from the official Arch repository(it states it's 0.45 too, in the main menu).

Everything else seemed OK, but I just ran around for few minutes.
Bad water: https://www.mediafire.com/view/2q94i0s5 ... r.png/file

Comparison: https://www.mediafire.com/view/5wdq4ol2 ... o.png/file

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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 05 Dec 2018, 22:13

Looks like PNG readerwriter plugin missing. Make sure you've installed osgPlugins-3.4.1 folder properly. Water works fine for me.

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