OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 29 Nov 2018, 07:35

Windows RC build will need to be remade anyway, there's a bunch of animation regression fixes yet to be tested and merged. Changelog needs a few tweaks, I'll be able to do them on this weekend.
I surely hope there will be another release this year.

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 29 Nov 2018, 08:54

Ok, so we're waiting on a merge before RCs can even be built.

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 29 Nov 2018, 09:57

We are waiting for people to test the pull-request before we merge.

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 01 Dec 2018, 02:25

psi29a wrote:
29 Nov 2018, 09:57
We are waiting for people to test the pull-request before we merge.
I know I don't have the ability to test it- are these testers real people that we are in contact with? Or are they hopes and prayers type testers?

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 02 Dec 2018, 11:46

Wasted tested, merged into master and cherry-picked into openmw-45.

New RCs please.

Let's get this sucker moving otherwise we'll be ready to release openmw-46 :P

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Ace (SWE)
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Re: OpenMW 0.45.0

Post by Ace (SWE) » 02 Dec 2018, 15:09

New set of Windows RCs then;

32-bit
64-bit

corristo
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Re: OpenMW 0.45.0

Post by corristo » 02 Dec 2018, 15:42


K1ll
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Re: OpenMW 0.45.0

Post by K1ll » 04 Dec 2018, 00:48

Linux targz package RCs:

32 Bit
64 Bit

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 04 Dec 2018, 21:15

Release status updated here

BaronPampa
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Re: OpenMW 0.45.0

Post by BaronPampa » 04 Dec 2018, 23:06

What's the testing process? Is it some suite of tests that need to be run automatically? Or a list of things one needs to do in-game to check for bugs/regressions? Or is it just about running the game on different architectures and checking if anything out of order happens?

I'd be glad to help if help is needed, but I would need to be pointed to the documentation for this.

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