Lysol's normal mapped texture packs

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
User avatar
Ravenwing
Posts: 334
Joined: 02 Jan 2016, 02:51

Re: Lysol's normal mapped texture packs

Post by Ravenwing » 15 Nov 2018, 07:32

I like this much better than the totally photorealistic version that the Vanilla Plus guy had. Photorealistic stuff sticks out like a sore thumb in this game because of both the hand painted style and the shitty resolution. In fact, I would say you could try and stylize yours a bit more if you wanted to. The seam is definitely too obvious as is, but I think as long as you keep it from doing the whole mirrored thing, it won't stick out too much. This seems like a particularly difficult one to make seamless given how rock walls are both random and highly geometric.

User avatar
lysol
Posts: 1356
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 15 Nov 2018, 09:56

The seam you probably see (on the left side right?) is Bethesda's fault though. They mirrored the UV map to make the wall look more "randomized" I guess. It didn't work. That part has to be fixed in the .nif file instead of the texture. Hopefully, Project Atlas makes an Imperial pack too, and if so, they will probably fix this issue.

Thanks for the feedback anyway! I'll see what I can do next with it.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
Ravenwing
Posts: 334
Joined: 02 Jan 2016, 02:51

Re: Lysol's normal mapped texture packs

Post by Ravenwing » 15 Nov 2018, 16:12

Typical Bethesda. Good job then! Excited for more of your packs :D

User avatar
Mistahtokyo
Posts: 125
Joined: 07 Sep 2013, 18:31

Re: Lysol's normal mapped texture packs

Post by Mistahtokyo » 19 Nov 2018, 05:12

As much as I love the texture it's screenshots like these that highlight how badly meshes in Morrowind stand out from the terrain mesh. There is a very harsh cutoff where they clip together with no blending of the mesh or textures.

User avatar
lysol
Posts: 1356
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 08 Feb 2019, 14:20

Sooooo. I released an update for the imperial pack. Who would have thought, after like 2 and a half years...

Link in the first post.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
Atahualpa
Posts: 1045
Joined: 09 Feb 2016, 20:03

Re: Lysol's normal mapped texture packs

Post by Atahualpa » 08 Feb 2019, 15:17

lysol wrote:
08 Feb 2019, 14:20
Sooooo. I released an update for the imperial pack. Who would have thought, after like 2 and a half years...
+1 for the update
+1 for future Project Atlas compatibility

User avatar
raevol
Posts: 3031
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Lysol's normal mapped texture packs

Post by raevol » 09 Feb 2019, 01:09

Any chance to get a link to it hosted somewhere else? Nexus mods locked me out of my account due to inactivity.

User avatar
lysol
Posts: 1356
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 09 Feb 2019, 08:13

Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
raevol
Posts: 3031
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Lysol's normal mapped texture packs

Post by raevol » 11 Feb 2019, 06:03

Thank youuu :oops:

User avatar
lysol
Posts: 1356
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 16 Feb 2019, 08:20

So, a question to you all.

Parallax maps or no parallax maps for the imperial forts?

https://imgur.com/a/O6AkPSf

I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to do any real visible "parallaxy" stuff on. But parallax maps look cool, so maybe I could pretend the stones are more roughly shaped, with round corners, just to get a reason to have parallax maps.

Whad do you guys think?

EDIT:

Another example

https://imgur.com/VWc7dEL
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Post Reply