Thanks lysol for the detailed update! It’s nice even for those of us who follow things pretty closely. And thanks to all the contributors for making this an exciting update!
@Okulo, the webmaster is really open to comments so I’m sure he’d be interested in your thoughts. He very kindly agreed to work with us to help with our overflowing and ungainly mod compatibility info. All the lists are his own preferences and we don’t want to commandeer his site, but I bet he’d be open to user suggested lists.
What to expect in the future
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Re: What to expect in the future
The website does not use bootstrap, feel free to take a look at the page source
As for your comment about "who is the total overhaul for" -- I do explain that this is based on my own personal load order. I also mention that one can select and choose mods as they wish, but that's all sort of hidden on the about page so I'm sure not everyone sees it.
I appreciate your comments about the tags, it's a work in progress so any specific comments are welcomed!
EDIT: thanks for the comments Ravenwing! I responded before noticing your post.
Last edited by ModdingOpenMWdotcom on 13 Sep 2018, 22:13, edited 2 times in total.
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Re: What to expect in the future
Ravenwing actually had an idea for a sort of "shopping cart" system and I really like this concept; it could be implemented without requiring user registration too (the cart could be cookie-based.)Okulo wrote: ↑12 Sep 2018, 22:21 This part could be solved by letting people compile their own packs in lists which are then available on the site. Ideally that would need a registration system, but if that's too much of a bother, I'm sure that tossing all the mod IDs in the URL as GET variables would be an option too - though that could make for some really damn long URLs... :p
So the idea is: while browsing mods they would have an "add to cart" button or similar, and one could compile a list of whatever they wanted. At "checkout" time, the website could generate the necessary configs and etc. I think this is a good approach that's not as arbitrary as my current categories and tags.
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Re: What to expect in the future
My pipe dream would be for that to be integrated into the OpenMW Launcher itself so you could just browse for mods, check them off, and then have them automatically downloaded, unpacked, and ready to play.ModdingOpenMWdotcom wrote: ↑13 Sep 2018, 22:04Ravenwing actually had an idea for a sort of "shopping cart" system and I really like this concept; it could be implemented without requiring user registration too (the cart could be cookie-based.)Okulo wrote: ↑12 Sep 2018, 22:21 This part could be solved by letting people compile their own packs in lists which are then available on the site. Ideally that would need a registration system, but if that's too much of a bother, I'm sure that tossing all the mod IDs in the URL as GET variables would be an option too - though that could make for some really damn long URLs... :p
So the idea is: while browsing mods they would have an "add to cart" button or similar, and one could compile a list of whatever they wanted. At "checkout" time, the website could generate the necessary configs and etc. I think this is a good approach that's not as arbitrary as my current categories and tags.
Who knows. It might be a thing some day, but it would definitely be post-1.0.
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Re: What to expect in the future
Another really cool idea, and one that is very doable. Very nice, Thunderforge!Thunderforge wrote: ↑14 Sep 2018, 04:54 My pipe dream would be for that to be integrated into the OpenMW Launcher itself so you could just browse for mods, check them off, and then have them automatically downloaded, unpacked, and ready to play.
Who knows. It might be a thing some day, but it would definitely be post-1.0.
Re: What to expect in the future
That sounds very nice!ModdingOpenMWdotcom wrote: ↑14 Sep 2018, 15:27Another really cool idea, and one that is very doable. Very nice, Thunderforge!Thunderforge wrote: ↑14 Sep 2018, 04:54 My pipe dream would be for that to be integrated into the OpenMW Launcher itself so you could just browse for mods, check them off, and then have them automatically downloaded, unpacked, and ready to play.
Who knows. It might be a thing some day, but it would definitely be post-1.0.
Re: What to expect in the future
My bad, I did look at the source and I thought I recognised the (many, many) classes.ModdingOpenMWdotcom wrote: ↑13 Sep 2018, 21:54The website does not use bootstrap, feel free to take a look at the page source
Just speaking for myself, the last time I read an About page was when I was mystified as to what the hell the website in question was. :pModdingOpenMWdotcom wrote: ↑13 Sep 2018, 21:54As for your comment about "who is the total overhaul for" -- I do explain that this is based on my own personal load order. I also mention that one can select and choose mods as they wish, but that's all sort of hidden on the about page so I'm sure not everyone sees it.
Well, I think these are three different things.ModdingOpenMWdotcom wrote: ↑13 Sep 2018, 22:04Ravenwing actually had an idea for a sort of "shopping cart" system and I really like this concept; it could be implemented without requiring user registration too (the cart could be cookie-based.)
So the idea is: while browsing mods they would have an "add to cart" button or similar, and one could compile a list of whatever they wanted. At "checkout" time, the website could generate the necessary configs and etc. I think this is a good approach that's not as arbitrary as my current categories and tags.
1. This suggested cookie system makes installing mods easy. Great idea too, though probably a lot of work on your end.
2. Then you say that it's not as arbitrary as your categories or tags, but those tags would help me shop for mods. They are definitely valuable.
3. What I'm talking about is sharing these lists. If can create a list for myself just fine using the cookie system, I still can't share that list with someone else. Modlists go over great in the modding community, in my experience.
Kinda like OpenTTD's BaNaNaS system?Thunderforge wrote: ↑14 Sep 2018, 04:54My pipe dream would be for that to be integrated into the OpenMW Launcher itself so you could just browse for mods, check them off, and then have them automatically downloaded, unpacked, and ready to play.