And here's the link to the WIP editor video:
>>> WIP Editor Video <<<
Subtitles and thumbnails are still missing.
OpenMW 0.44.0
Re: OpenMW 0.44.0
Great job as usual. Thanks for doing these.
- psi29a
- Posts: 5360
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- Location: Belgium
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Re: OpenMW 0.44.0
Nice job!
Re: OpenMW 0.44.0
OpenMW video:
- One mistake at around 2:20: You said settings.ini file. But the file name is settings.cfg.
- The statement of only one login isn't quite correct. Forum is still separate from GitLab and will stay that way.
Editor video:
- Land texture editing: You state that the user can only drag textures from the asset texture table and that further methods to achieve this will be added later. Both statements are wrong. You can also drag land textures from the land texture table (World->Land Textures) and we don't have any plans to expand on this feature. We do have plans for directly applying textures without using the brush, but that is a separate feature.
Except for these points, great videos! That rat thing was funny. I spilled my tea. You owe me a new keyboard btw.
- One mistake at around 2:20: You said settings.ini file. But the file name is settings.cfg.
- The statement of only one login isn't quite correct. Forum is still separate from GitLab and will stay that way.
Editor video:
- Land texture editing: You state that the user can only drag textures from the asset texture table and that further methods to achieve this will be added later. Both statements are wrong. You can also drag land textures from the land texture table (World->Land Textures) and we don't have any plans to expand on this feature. We do have plans for directly applying textures without using the brush, but that is a separate feature.
Except for these points, great videos! That rat thing was funny. I spilled my tea. You owe me a new keyboard btw.
Re: OpenMW 0.44.0
Damn it.
Of course there is a separate forum login, but isn't that clear anyway?
Okay, I got that wrong. Fix in progress.Zini wrote: ↑20 Jul 2018, 11:46 - Land texture editing: You state that the user can only drag textures from the asset texture table and that further methods to achieve this will be added later. Both statements are wrong. You can also drag land textures from the land texture table (World->Land Textures) and we don't have any plans to expand on this feature. We do have plans for directly applying textures without using the brush, but that is a separate feature.
Re: OpenMW 0.44.0
That is kinda subjective.but isn't that clear anyway?
Re: OpenMW 0.44.0
Okay, the videos are fixed. I'll upload them once blender has finished rendering.
For my part, these videos will be final - subtitles and thumbnails already exist. The only thing missing are German subtitles, but since I'm on holiday for the next two weeks, there is little chance of finishing them within a reasonable time frame.
For my part, these videos will be final - subtitles and thumbnails already exist. The only thing missing are German subtitles, but since I'm on holiday for the next two weeks, there is little chance of finishing them within a reasonable time frame.
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: OpenMW 0.44.0
The release video looks great!
Maybe indicate somehow that the Morrowind Code Patch is a popular, but unofficial fan project? I don't know that everyone is familiar with it.This optional feature was modelled after the corresponding Morrowind Code Patch option and drastically decreases the value of filled soul gems.
Re: OpenMW 0.44.0
See axiom 2. - No, seriously: I'm sorry Thunderforge, but I'm technically on holiday since yesterday (which I am obviously not), so I'll refuse any cosmetic changes.Thunderforge wrote: ↑20 Jul 2018, 15:03 Maybe indicate somehow that the Morrowind Code Patch is a popular, but unofficial fan project? I don't know that everyone is familiar with it.
Updated links for the videos:
>>> Engine Video <<<
>>> Editor Video <<<
Axiom 1: One cannot hear if a part of a release video was altered in hindsight.
Axiom 2: A release video contains no mistakes and is never ambiguous.