Qwert's Airship v1.1

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Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Qwert's Airship v1.1

Post by Vangrel »

The quests themselves work particularly fine, with all the journal entries being present. However, the Airship was supposed to be gradually built over the course of the quests, while what actually happened is that the airship itself spawned since the game's beginning in a half-done form that neither degrades nor improve leaving the mod main content utterly useless. Since the airship is (partially) there and the quests are working, I believe this is just due to script error on the ship-building process (hopefully just a syntax one), though i am no expert and can neither find the real cause nor fix it.
Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Re: Qwert's Airship v1.1

Post by Vangrel »

I currently am experimenting a bit around opencs with the mod and found this ( extract from scrip ) "global script, call this every time a new stage starts. After 5 days, it adds 1 to global var AS_Progress and terminates.", since the progress is my problem I will try to change AS_Progress value and see if this somehow solves the issue.
Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Re: Qwert's Airship v1.1

Post by Vangrel »

for future reference to people who might be interested in this mod, it didn't.
User avatar
akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Qwert's Airship v1.1

Post by akortunov »

Please, attach your openmw.log.
Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Re: Qwert's Airship v1.1

Post by Vangrel »

akortunov wrote: 13 Jun 2018, 19:11 Please, attach your openmw.log.
Loading config file: C:\Users\felip\Documents\My Games\OpenMW/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
OpenMW version 0.43.0
Revision: 35d68f038d
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\felip\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\Morrowind.bsa
Adding BSA archive C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\Tribunal.bsa
Adding BSA archive C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\Bloodmoon.bsa
Adding BSA archive C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\PT_Data.bsa
Adding BSA archive C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\TR_Data.bsa
Adding data directory C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files
Adding data directory C:\Program Files (x86)\Mr DJ\The Elder Scrolls III Morrowind GOTY
Adding data directory C:\Users\felip\Documents\My Games\OpenMW/data
Initializing OpenAL...
Opened "OpenAL Soft on Speakers (Realtek High Definition Audio)"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.17.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
OpenAL Soft on Speakers (Realtek High Definition Audio)
Loading content file Morrowind.esm
Loading content file adamantiumarmor.esp
Loading content file EBQ_Artifact.esp
Loading content file LGNPC_NoLore.esp
Loading content file TRIBUNAL.ESM
Loading content file Bloodmoon.esm
Loading content file Better Bodies.esp
Loading content file Scripted_Spells.esp
Loading content file KS_Julan_Ashlander Companion_2.0.esp
Loading content file Clean Royal Chargen.esp
Loading content file Royal Chargen Calvus add-on.esp
Loading content file LGNPC_Aldruhn.esp
Loading content file LGNPC_TelMora_v1_30.esp
Loading content file LGNPC_SeydaNeen.esp
Loading content file LGNPC_VivecFQ.esp
Loading content file LGNPC_TelUvirith.esp
ESM Error: String table overflow
File: C:\Users\felip\Desktop\the good stuff\the elder scrolls III\openmw single player\Data Files\LGNPC_TelUvirith.esp
Record: SCPT
Subrecord: SCVR
Offset: 0x116e0
Loading content file LGNPC_SecretMasters_v1_30.esp
Loading content file Fast Eddie Fix v .0001.esp
Loading content file Building Up Uvirith's Legacy1.1.ESP
Loading content file Rise of House Telvanni.esm
Loading content file Tamriel_Data.esm
Loading content file TR_Mainland.esm
Loading content file Magic Diversity NO SOUND.ESP
Loading content file DaedricArmor.esp
Loading content file Uvirith's Legacy_3.51.esp
Loading content file Sky_Main_Grass.esp
Loading content file Sky_Main.esp
Loading content file PC_Stirk_v4.8.ESP
Loading content file PC_Stirk_Grass.ESP
Loading content file TR_Factions.esp
Loading content file TR_Preview.esp
Loading content file TR_Travels.esp
Loading content file TR_Mainland_1709_hotfix4.esp
Loading content file ncgdMW.esp
Loading content file Fair Magicka Regen 2.0b.esp
Loading content file DN_1stPersonBodiesBBNB.esp
Loading content file Mage Robes.ESP
Loading content file Clean Airship5.esp
Playing Music/Special/morrowind title.mp3
Cell reference 't_cyr_flora_treevurt_11' not found!
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Loading cell -3, -11
Loading cell -3, -10
Loading cell -3, -9
Loading cell -2, -11
Loading cell -2, -10
Warning: addAnimSource: can't find bone 'bip01 l toe0' in meshes\xanim_johnny4.nif (referenced by meshes\xanim_johnny4.kf)
Warning: addAnimSource: can't find bone 'bip01 r toe0' in meshes\xanim_johnny4.nif (referenced by meshes\xanim_johnny4.kf)
Loading cell -2, -9
Warning: texture layer 1 is in use but empty in meshes/b/b_n_imperial_m_hair_07.nif
Warning: texture layer 1 is in use but empty in meshes/b/b_n_imperial_m_hair_07.nif
Loading cell -1, -11
Loading cell -1, -10
Loading cell -1, -9
warning KS_JulanScript line 559, column 6 (endif)
endif without matching if/elseif
warning KS_JulanScript line 566, column 6 (endif)
endif without matching if/elseif
error _AS_BarrelScript line 34, column 82 (,)
Unexpected special token
Warning: compiling failed: _AS_BarrelScript
warning mg_script_des line 24, column 18 (PlaySound)
stray explicit reference (ignoring it)
warning mg_script_mas line 24, column 18 (PlaySound)
stray explicit reference (ignoring it)
warning ks_julan_interv line 36, column 27 (GetInterior)
stray explicit reference (ignoring it)
warning ks_julan_interv line 53, column 31 (GetInterior)
stray explicit reference (ignoring it)
warning ks_julan_interv line 94, column 25 (GetInterior)
stray explicit reference (ignoring it)
Unhandled controller NiKeyframeController on node 25 in meshes/ark/m/firecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/firecast.nif
Playing music/explore/mx_explore_6.mp3
AiFollow: player, 0, 0, 0, 0
warning _enginebreakdowntimer line 21, column 6 (endif)
endif without matching if/elseif
Unloading cell
Unloading cell
Unloading cell
Loading cell -3, -8
Loading cell -2, -8
Loading cell -1, -8
warning fallingScript line 46, column 6 (endif)
endif without matching if/elseif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Unhandled controller NiKeyframeController on node 25 in meshes/ark/m/firecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/firecast.nif
Playing music/battle/mw battle5.mp3
Unhandled controller NiKeyframeController on node 2 in meshes/ark/m/firearea.nif
Unhandled controller NiPathController on node 68 in meshes/ark/m/icehit.nif
Unhandled controller NiPathController on node 79 in meshes/ark/m/icehit.nif
Unhandled controller NiPathController on node 87 in meshes/ark/m/icehit.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Unhandled controller NiKeyframeController on node 7 in meshes/ark/m/levitatehit.nif
Unhandled controller NiKeyframeController on node 21 in meshes/ark/m/levitatehit.nif
Unhandled controller NiKeyframeController on node 2 in meshes/ark/m/firearea.nif
Unhandled controller NiKeyframeController on node 7 in meshes/ark/m/levitatehit.nif
Unhandled controller NiKeyframeController on node 21 in meshes/ark/m/levitatehit.nif
Unhandled controller NiPathController on node 68 in meshes/ark/m/icehit.nif
Unhandled controller NiPathController on node 79 in meshes/ark/m/icehit.nif
Unhandled controller NiPathController on node 87 in meshes/ark/m/icehit.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Unhandled controller NiKeyframeController on node 25 in meshes/ark/m/firecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/firecast.nif
Unhandled controller NiKeyframeController on node 2 in meshes/ark/m/firearea.nif
Unhandled controller NiKeyframeController on node 25 in meshes/ark/m/firecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/firecast.nif
Unhandled controller NiKeyframeController on node 2 in meshes/ark/m/firearea.nif
Unhandled controller NiKeyframeController on node 7 in meshes/ark/m/levitatehit.nif
Unhandled controller NiKeyframeController on node 21 in meshes/ark/m/levitatehit.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer Warning: texture layer Warning: texture layer 44 is in use but empty in is in use but empty in meshes/ark/m/lifecast.nifmeshes/ark/m/lifecast.nif

Warning: texture layer Warning: texture layer Warning: texture layer 44 is in use but empty in meshes/ark/m/lifecast.nif is in use but empty in
meshes/ark/m/lifecast.nif
Unhandled controller NiKeyframeController on node 7 in meshes/ark/m/levitatehit.nif
Unhandled controller NiKeyframeController on node 21 in meshes/ark/m/levitatehit.nif
Playing music/explore/mx_explore_7.mp3
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
Warning: texture layer 4 is in use but empty in meshes/ark/m/lifecast.nif
AiFollow: player, 0, 0, 0, 0
Changed setting: [Input] always run = false
Updating settings file: "C:\Users\felip\Documents\My Games\OpenMW/settings.cfg"
Quitting peacefully.
User avatar
akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Qwert's Airship v1.1

Post by akortunov »

Next time just attach the file. Also for large amount of text you can use the Spoiler tag or external source (e.g. Pastebin).

The only error in you output in _AS_BarrelScript script, but it may be unrelated to your mod.
Also I can suggest to check how this mod uses the AS_Progress variable (track how this mod enables/disables objects).
Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Re: Qwert's Airship v1.1

Post by Vangrel »

I found how it enables the ship on the same place where the error was found
Spoiler: Show
open cs indentifies the error in the line 34 "PlaceItemCell, "_ql_glider2 ", "seyda neen", -13310.729, -72738.414, 484.887, 0, 0, 349.5" as a "unexpected token (,)" (more specifically the one after the first zero) should i add a semicolon instead? (this may be a really idiotic thing to say, it's just that the fair magicka script was fixed like that sooo) btw thank you for replying, and sorry for the spoiler thing, i am not very handy with forums.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Qwert's Airship v1.1

Post by Zini »

Replace the line either with

Code: Select all

PlaceItemCell, "_ql_glider2 ", "seyda neen", -13310.729, -72738.414, 484.887, 349.5
or with

Code: Select all

PlaceItemCell, "_ql_glider2 ", "seyda neen", -13310.729, -72738.414, 484.887, 0
The former is probably what the mod author intended, the later is what vanilla MW would have (incorrectly) done. The PlaceItemCell statement as you have posted it is simply wrong.
Vangrel
Posts: 12
Joined: 03 Jun 2018, 15:12

Re: Qwert's Airship v1.1

Post by Vangrel »

it worked!!! thank you guys so much
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