I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
First naive attempt at a mod - problems
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: First naive attempt at a mod - problems
Are there some specific ways that we can help you? What have you tried so far to resolve this? What questions do you have?
- ladyonthemoon
- Posts: 34
- Joined: 13 May 2018, 13:24
Re: First naive attempt at a mod - problems
I'm still trying to figure out how to use OpenCS to make a mod; I carry on making mods with the original CS then. Maybe you should do that since, apparently, your mod is not a complicated one and has no scripts. It should work with OpenMW.northivanastan wrote: ↑30 Apr 2018, 01:54 I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: First naive attempt at a mod - problems
Have you read the tutorial on how to make a mod using OpenMW-CS?ladyonthemoon wrote: ↑20 May 2018, 12:55I'm still trying to figure out how to use OpenCS to make a mod; I carry on making mods with the original CS then. Maybe you should do that since, apparently, your mod is not a complicated one and has no scripts. It should work with OpenMW.
https://openmw.readthedocs.io/en/stable ... index.html
- ladyonthemoon
- Posts: 34
- Joined: 13 May 2018, 13:24
Re: First naive attempt at a mod - problems
No, but I will! Thank you!psi29a wrote: ↑20 May 2018, 15:51Have you read the tutorial on how to make a mod using OpenMW-CS?
https://openmw.readthedocs.io/en/stable ... index.html
- ladyonthemoon
- Posts: 34
- Joined: 13 May 2018, 13:24
Re: First naive attempt at a mod - problems
I've made it! :dance:ladyonthemoon wrote: ↑20 May 2018, 17:36No, but I will! Thank you!psi29a wrote: ↑20 May 2018, 15:51Have you read the tutorial on how to make a mod using OpenMW-CS?
https://openmw.readthedocs.io/en/stable ... index.html
The tutorial is incomplete at the moment but I managed adding the ring to Arrile's store in Seyda Neen and set ownership of the ring to Arrile.
I've also tried the ring and it works.
Edit: if this post is too much off topic, let me know or delete it.
- ladyonthemoon
- Posts: 34
- Joined: 13 May 2018, 13:24
Re: First naive attempt at a mod - problems
Are you using custom meshes, textures and a custom race?northivanastan wrote: ↑30 Apr 2018, 01:54 I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
I made a new npc and added her to Pelagiad. She is wearing the clothes I assigned to her and looks normal.
-
- Posts: 3
- Joined: 30 Apr 2018, 01:49
Re: First naive attempt at a mod - problems
Sorry for being late! I fixed all of these issues myself. Mostly forgot to check Auto Calc and add body parts to my custom items.
-
- Posts: 3
- Joined: 30 Apr 2018, 01:49
Re: First naive attempt at a mod - problems
Sorry for posting late - fixed all of this myself. Still have some questions but those are for another thread.
The issues were: Forgot to check Auto Calc; and forgot to associate clothing with body parts.
The issues were: Forgot to check Auto Calc; and forgot to associate clothing with body parts.