Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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- Location: Sweden
xirsoi wrote: ↑
06 Feb 2018, 22:53
Zini wrote: ↑
22 Sep 2017, 18:23
Little update: I am starting to write down stuff about the general de-hardcoding (cell/worldspace related de-hardcoding got its own section). At 21 pages now.
What are the odds we could see that "soon"-ish?
See this thread
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
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