Optimizer Textures question

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lef42
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Joined: 27 Jul 2014, 16:33

Optimizer Textures question

Post by lef42 » 07 Aug 2014, 03:02

Hey guys, just wondering about this program. http://www.nexusmods.com/skyrim/mods/12 ... w%3D&pUp=1

Are there any pros or cons of using this with openmw, or is it completely useless? Thanks

Chris
Posts: 1469
Joined: 04 Sep 2011, 08:33

Re: Optimizer Textures question

Post by Chris » 07 Aug 2014, 04:54

lef42 wrote:Hey guys, just wondering about this program. http://www.nexusmods.com/skyrim/mods/12 ... w%3D&pUp=1

Are there any pros or cons of using this with openmw, or is it completely useless? Thanks
It should be fine to use on Morrowind's textures. It won't be as much help as for Skyrim because Morrowind doesn't use nearly as many large textures, but it could still reduce the textures' footprint.

As for the other parts of the program, I can't say. The pics are mostly in foreign languages so I don't know what it actually does, let alone how well it does it.

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sandstranger
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Re: Optimizer Textures question

Post by sandstranger » 08 Aug 2014, 19:13

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Last edited by sandstranger on 18 Jan 2018, 15:25, edited 1 time in total.

Tarius
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Joined: 24 Oct 2011, 19:29

Re: Optimizer Textures question

Post by Tarius » 20 Aug 2014, 00:10

No, people do not understand textures. You cant simply decrease their size and expect a performance boost. This is in the majority of cases, but not completely all.
Textures require ram and once loaded, dont take up much more in the way of reasources. Yes, larger textures will have an impact, but, and this is important, a vast majority of textues are 1024x1024 or smaller with a few at 2048x2048 for some replacers. At these sizes, you arnt going to get any performance boost from shrinking them on all but the most dated or whimpiest of hardware in which case you probably should try using something more powerful to begin with.
One important thing to note is that transparent textures otherwise known as alphas do actually take processing power because more calculations are needed per pixel when they blend with background pixels.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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sandstranger
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Re: Optimizer Textures question

Post by sandstranger » 18 Jan 2018, 15:23

1

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sandstranger
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Re: Optimizer Textures question

Post by sandstranger » 18 Jan 2018, 15:24

3

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sandstranger
Posts: 436
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Re: Optimizer Textures question

Post by sandstranger » 18 Jan 2018, 15:24

4

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sandstranger
Posts: 436
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Re: Optimizer Textures question

Post by sandstranger » 18 Jan 2018, 15:24

9

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lysol
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Re: Optimizer Textures question

Post by lysol » 18 Jan 2018, 15:47

Does not compute
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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AnyOldName3
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Re: Optimizer Textures question

Post by AnyOldName3 » 18 Jan 2018, 22:55

Sandstranger wishes to no longer be associated with the project, so I assume what's happening here is that he's editing all of his posts.
AnyOldName3, Master of Shadows

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