Google Summer of Code 2018 Editor Development

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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ElderTroll
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Google Summer of Code 2018 Editor Development

Post by ElderTroll » 27 Dec 2017, 23:08

Hey all,

GSOC 2018 starts in January. Why not try and get a student to work on a long-standing area of development for the editor. It might help speed things up. I doubt Bethesda would care if they worked on the game engine, but they'd probably be even less concerned if it was limited to the editor. Other reimplementation projects have used GSOC in the past.
Here's a link to GSOC https://developers.google.com/open-source/gsoc/timeline
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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Thunderforge
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Re: Google Summer of Code 2018 Editor Development

Post by Thunderforge » 28 Dec 2017, 04:54

That sounds like a great idea! I know that ScummVM (an open source reimplementation of the engine used for LucasArts adventure games…and now a ton of other stuff) has been part of Google Summer of Code in multiple years and benefitted from it. Having someone focused on OpenMW-CS would really help the project.

Do you know how the OpenMW program would apply for this?

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ElderTroll
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Joined: 25 Jan 2012, 07:01

Re: Google Summer of Code 2018 Editor Development

Post by ElderTroll » 28 Dec 2017, 12:48

Here is more information about how GSOC works for mentors. I'm not sure if anyone has the availability to do the mentoring.
Though on the bugtracker Zini and others have often already provided rough outlines for different features. I bet students would be interested in the project.

https://google.github.io/gsocguides/mentor/
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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