Chris wrote: ↑06 Dec 2017, 15:59
"See the console"? What do you mean by that? If you're talking about that fan theory that CHIM is a break of the fourth wall talking about the developer console and modding, you should know the person who came up with CHIM for TES disfavored the idea (the same person also says CHIM is a separate thing from godhood). It's a neat fan theory, but that's all it is. Considering Morrowind is also on the XBox, which lacks the console and modding support, it doesn't really fit anyway.
You won't find much love for console gamers here on the net, especially not when the game of choice is an RPG about breaking the forth wall and getting access to the raw values of the world.
CHIM being the construction set or console access
IS a fan theory. CHIM isn't breaking the forth wall it is a pseudo-godhead wherein a faint or vague perception of the forth wall exists. Not the ability to be at cause with it.
Being true god-head and having access to the console and construction set is
NOT a fan theory, it's hard canon written into the game by kirkbride and Tod "The Liar" Howard. A god cannot die, but all the people in ES lore claiming to be gods do alot of dying, the only people who don't are the PC. The PC can "load a save" thus negating them every being dead in any timeline. The distinction drawn between PC in the different games is that due to the way games after morrowind were made, the PC can't do many of the things they could before. Yes if you want to be really anal and hyper technical all the player characters are god's after they finish their monomyth. The distinction is that only the Neravarine can jump across continents, TK from space, walk across the surface of the sun, command humanoid an entire region with a single spell, etc.
Not All Players who are Neravarine become True Gods.
All Players who are Neravarine CAN become True Gods.
Every Square is a Rectangle but not every Rectangle is a Square.
That said the best possible outcome for this project is one that allows players to do all these things with more than 2fps.
I have done video where I command humanoid all 50~ grids, it takes a very long time and the fps is horrible but it works and it's canon.
I have done a video where I TK picked a plant on the ground from outside the atmosphere of the planet, it works but the fps is horrible. Guess what still canon.
On another note...
Is there a way for OPENMW to log how much of a delay or lag is caused by any given error?
Like the infamous photodragons.nif or out of bound UVs or things of that sort. Is the performance drop negligible or is a logging system something that would help people find problem areas with meshes and textures?