I'm all for better ripples. During rain especially, vanilla Morrowind's water can still leave OpenMW's for dead.drummyfish wrote: ↑07 Dec 2017, 22:59For the water shader we could change the behavior from emitting a ripple particle (current behavior) to sending info to the shader which would then render the ripples with the same function it renders the rain ripples, i.e. using what we already have, only the ripple would be bigger. It would also be an opportunity to improve the current ripple look which is kinda simple.
I know that scrawl mentioned a vanilla shader option is/was on his do-to list, so he might have a few ideas to share.