After compiling OpenMW@master with GCC6+flto NPC in Sadrith Mora crowded together on a boat ...
(Usually I use Clang+flto)
I have tried to call ResetActors from console but they always walks to the boot again ...
Is there a way to reset NPC position in savegame? In other saves everything seems to be OK.
Thanks!
Strange NPC behaviour -- crowded on a boat
-
- Posts: 25
- Joined: 12 Jan 2015, 16:22
Re: Strange NPC behaviour -- crowded on a boat
This bug is at least quite funny. It's like the guards always dreamed of a life on the sea.
Re: Strange NPC behaviour -- crowded on a boat
That's because RA just moves actors, but does not reset AI packages. Is this a bug or a feature? AIWander, for example, has a current destination variable.thegriglat wrote: ↑05 Nov 2017, 14:59 I have tried to call ResetActors from console but they always walks to the boot again ...
After RA command you can reset AiWander package manually via console:
Code: Select all
aiwander 512 0 0 0 0 ; for a wandering NPC
aiwander 0 0 0 0 ; for a stationary NPC