The World map works as intended. As you explore, the brown squares are replaced with color squares. However the map resets to brown when loading a save game. No error is logged.
Is this a known bug or just me?
I’m using the generic build 0.42 on Debian Sid. I cannot test the native Debian Package as is now broken. I’m also unable to compile the source
World map empty after loading a save game. (Debian)
- psi29a
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Re: World map empty after loading a save game. (Debian)
Tracking the Debian issues, waiting for a dev to upload my changes... :/