News of great things to come

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Youth
Posts: 9
Joined: 19 Sep 2017, 19:19

Re: News of great things to come

Post by Youth »

Hey, I'm new.

I'll admit even a few years back I thought this project was going to lead nowhere. I am very happy to see that it is still being worked on, perhaps more now than ever. It's truly impressive what you've managed to accomplish. The release of the MP branch is bigger than it appears. I for one do not care for MP in Morrowind, but it shows you exactly what open source content is capable of. We're finally reaching the point where the engine is stable enough to expand beyond Morrowind's builtin limitations. I am optimistic and hope for a true Morrowind Revival experience within the community in the next couple years and a truly modern Morrowind experience.

As soon as I get my computer reset (damn you windows), I am going to set up a dual boot environment and see if I can't get OpenMW forked. No guarantees that I will understand any of it, but I majored in Engineering with a heavy emphasis in C++. My experience with game development stops at tutorial level usage in the unreal engine (which uses blueprints instead of actual codding these days) and some minecraft JAVA modding as well as ES scripting/modding a long time ago. Nevertheless, I'm going to see what I can do.

Also, random comment. I'm no lawyer, but has anyone looked into trademarks and whether it could be said that OpenMW, as an independent engine, could violate Bethesda's trademark by associating itself with Morrowind (MW)? It's obviously fine when it requires Morrowind, but I'm concerned whether it will be when it is used as an independent engine.
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psi29a
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Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
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Re: News of great things to come

Post by psi29a »

Welcome aboard. Be sure to read up on the developer checklist. :)

No, MW is too generic. For example, my business is called MindWerks (MW), so the barrier to entry in claiming trademark is incredibly high. OpenMW isn't OpenMorrowind, which would be legally risky.

Besides, if you use OpenMW as an engine... then you would be describing your 'game' as something else, the game's Name perhaps? ;)

OpenMW is just like gamebryo, but hardly anyone who plays bethesda games know that.
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Youth
Posts: 9
Joined: 19 Sep 2017, 19:19

Re: News of great things to come

Post by Youth »

That makes sense. I did see a post from 2011 or so talking about how OpenMW is not Open Morrowind, but I wasn't sure if that still applied. Good to know. And if you think about it, the acronym "MW" was made up by the community as a shorthand term for Morrowind and isn't even related to Bethesda.

I (finally) got windows to cooperate with my linux installation (windows was hogging my free space) and found an alternate way to get Morrowind's data from Steam installed on linux . Instead of downloading and using Wine, you can use SteamCMD which has an option to trick Steam into thinking you're running windows. Just need to follow these instructions. The other advantage of this method is it should work for any OS that supports steamCMD.
https://askubuntu.com/questions/651059/ ... r-platform

Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
sg1efc
Posts: 84
Joined: 16 Nov 2012, 02:35

Re: News of great things to come

Post by sg1efc »

Youth wrote: 21 Sep 2017, 20:11 you can use SteamCMD which has an option to trick Steam into thinking you're running windows. Just need to follow these instructions. The other advantage of this method is it should work for any OS that supports steamCMD.
https://askubuntu.com/questions/651059/ ... r-platform

Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
Cool, Thank you! :)
Dyskos
Posts: 64
Joined: 17 Feb 2017, 03:51

Re: News of great things to come

Post by Dyskos »

Youth wrote: 21 Sep 2017, 20:11Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted.
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Kloppix
Posts: 32
Joined: 24 Mar 2014, 14:41

Re: News of great things to come

Post by Kloppix »

drakovyrn wrote: 23 Sep 2017, 03:02 Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted.
You can also use innoextract to unpack gog installers without using wine. Is available on most repositories.

Code: Select all

innoextract setup_tes_morrowind_goty_2.0.0.7.exe
More info: http://constexpr.org/innoextract/
Dyskos
Posts: 64
Joined: 17 Feb 2017, 03:51

Re: News of great things to come

Post by Dyskos »

Kloppix wrote: 23 Sep 2017, 19:08You can also use innoextract to unpack gog installers without using wine. Is available on most repositories.
Sounds neat! Definitely less convoluted than what I'm doing, haha.

I'm using Solus, though. I'll check later once I'm home, but I may need to make a package request.
Pap
Posts: 6
Joined: 03 Jul 2016, 22:47

Re: News of great things to come

Post by Pap »

Hi,
I am following this project for quite some time now, and each new release is always good news. OpenMW is by far the best way to play Morrowind nowadays, and OpenCS has the potential to open the way for creating awesome RPGs. The GNU/Linux version is what I am using, and I appreciate the fact there is a 64-bit binary as well (unlike other projects, where developers still think we are at the 1990s and release 32-bit binaries only).

Thank you for this update. I admit I noticed 0.42 took more than usual to be released, but I wasn't worried (OpenMW is just too good to become abandonware). Now I also know why version 0.42 was delayed.

Keep up the good work, guys!
TimMB
Posts: 12
Joined: 04 Jul 2017, 00:05

Re: News of great things to come

Post by TimMB »

Terrain editing in openMW-CS is a really needed feature as their is no way to correct terrain conflicts when using multiple mods. It would be great if this was implemented for the next version. Another sorely needed feature is the ability to switch between ground and body meshes in the preview. I would make these a priority for the next release if that is possible.

Has anyone been working on implementing morrowind script extender and morrowind Enhanced compatibility or a unique openMW implementation that provides similar features.

Blocking Enhanced, Combat Enhanced, Crime Enhanced, Journal Enhanced, Writing Enhanced, Gift Exchange, Crosshair Enhanced, Maps Enhanced/MoM all make for a much better gaming experience.

Also an ability to create new skills and classes would be great for in the future. Having only three classes is pretty limiting in game development.

I know a lot of these extra capability will show up eventually and I am looking forward to seeing a whole new openMW total conversion eventually come into existence.
TimMB
Posts: 12
Joined: 04 Jul 2017, 00:05

Re: News of great things to come

Post by TimMB »

Are their any plans for a Qt 5 port?
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