Balmora Stronghold For OpenMW

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Frik
Posts: 124
Joined: 20 Dec 2016, 05:22

Balmora Stronghold For OpenMW

Post by Frik »

I wanted to let you all know that I submitted my tweaked version of Balmora Stronghold to the original author Lazz, who included it on his Nexus page. In OpenMW, there were roots floating in mid-air and several other anomalies, which have now been corrected.

The OpenMW version is located under optional files and titled: Balmora Stronghold Open Morrowind Compatible. I've also included it on the OpenMW Wiki House Mods index.

It's my favorite house mod & the perfect place to take a break, as well as store and display all of your loot. :mrgreen:
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Thunderforge
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Joined: 06 Jun 2017, 05:57

Re: Balmora Stronghold For OpenMW

Post by Thunderforge »

Technically it should say "OpenMW compatible", since that's the name of the engine. Nonetheless, it's great to see this! Thanks for fixing the plugin and adding it to the list.
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Frik
Posts: 124
Joined: 20 Dec 2016, 05:22

Re: Balmora Stronghold For OpenMW

Post by Frik »

Lazz is the one who created that title. I guess I could contact him and ask him to change it to OpenMW. :?:
hd753xi
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Joined: 20 Aug 2017, 01:29

Re: Balmora Stronghold For OpenMW

Post by hd753xi »

Is the Balmora Stronghold For OpenMW BE compatible?
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Frik
Posts: 124
Joined: 20 Dec 2016, 05:22

Re: Balmora Stronghold For OpenMW

Post by Frik »

I'm not sure. I've never used BE. The original mw mod states that the stronghold has been re-positioned slightly to accommodate BE. Why not just load it up and check to see if its position is acceptable. If not, let me know and I can try positioning it to make it compatible with BE (assuming BE itself is compatible with OpenMW).
hd753xi
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Joined: 20 Aug 2017, 01:29

Re: Balmora Stronghold For OpenMW

Post by hd753xi »

I'm only just getting set up. Downloading mods and getting them cleaned and formatted for install. I asked because NexusMods has a separate version for Balmora Stronghold - Balmora Expansion compatible (http://www.nexusmods.com/morrowind/mods ... 3069&pUp=1).
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Frik
Posts: 124
Joined: 20 Dec 2016, 05:22

Re: Balmora Stronghold For OpenMW

Post by Frik »

Yes. What I'm saying is that according to the documentation, the only difference between the two is that the one for BE has been slightly re-positioned. The one I modified for OpenMW can be easily re-positioned for BE, if needed. Let me know if that's the case and I'll be happy to take a look.
hd753xi
Posts: 3
Joined: 20 Aug 2017, 01:29

Re: Balmora Stronghold For OpenMW

Post by hd753xi »

OK. I'll give it a try and see how it goes. Will test for visual to see how it looks as soon as I'm up and running. Could be a week or so, depending on my schedule. If it needs tweaked, I'll include screen shots if I can figure out how to take them. I'm running natively in Linux this time around, so there's a learning curve going on here.
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