(I originally posted this here: viewtopic.php?f=2&t=4521 and was redirected to this thread.
I noticed that people are discussing using alchemy in Open MW. I can't effectively use it, because my potions disappear when I reload the save. Is there a known workaround that is allowing people to make use of the alchemy skill?
There are no mods causing this problem for me.
Alchemy Work Around
Re: Alchemy Work Around
Player potions not persisting was in the release announcement among other missing features.
https://steamcommunity.com/groups/mwmul ... 7386587897
Given that, the openmw forum is not that active with regards to tes3mp issues. You'll find more active discussions in the tes3mp discord.
https://discord.gg/H8zhhuk
https://steamcommunity.com/groups/mwmul ... 7386587897
Given that, the openmw forum is not that active with regards to tes3mp issues. You'll find more active discussions in the tes3mp discord.
https://discord.gg/H8zhhuk
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- Posts: 256
- Joined: 19 Jul 2016, 01:02
Re: Alchemy Work Around
The correct workaround... is waiting for the next version, which will fix the problem.
Re: Alchemy Work Around
Thanks for the responses. I suspected a work around because someone replied to my original post and stated that they did not have this problem.
- urm
- Posts: 83
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- Gitlab profile: https://gitlab.com/uramer
Re: Alchemy Work Around
You could write a lua script that would add pre-cooked potions while removing appropriate ingredients and checking for the apparatus
Edit: damn this was quite a necro from me
Edit: damn this was quite a necro from me