Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Greendogo
- Posts: 1411
- Joined: 26 Aug 2011, 02:04
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by Greendogo » 03 Aug 2017, 08:08
This thread is for discussion of the onscreen keyboard to be used in Gamepad GUI mode.
Here is a picture of the original XBox Morrowind keyboard:
Anyone having a better visual implementation of this ... widget?... should speak up here!
Here's the issue on the tracker for this feature:
https://bugs.openmw.org/issues/3985
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thrawn05
- Posts: 5
- Joined: 03 Aug 2017, 22:50
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by thrawn05 » 04 Aug 2017, 23:04
As a long time lurker, having just spent a half hour setting up a Roku with on screen keyboards, I'm compelled to at least ask for a QWERTY layout option. Even though I'd be using a controller and not a keyboard my mind is still looking for the letters in the QWERTY format.
That is all. *goes back into the shadows*
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thrawn05
- Posts: 5
- Joined: 03 Aug 2017, 22:50
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by thrawn05 » 05 Aug 2017, 12:56
Greendogo wrote: ↑05 Aug 2017, 01:59
How about something along these lines?
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Spoiler: Show

That would work for me.

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Chris
- Posts: 1561
- Joined: 04 Sep 2011, 08:33
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by Chris » 05 Aug 2017, 23:29
Greendogo wrote: ↑05 Aug 2017, 01:59
How about something along these lines?
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Spoiler: Show

On-screen controls like that are actually handled by the OS, which gives a common control applet for all games on a given console or "smart" device but also tends to look out of place (it's not in the same visual style as the game). SDL has a function to bring up on-screen keyboards when text input is needed, but I think it only works for systems that have an applet like that. If it doesn't, something needs to be made manually, so why not theme it like the game?
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Greendogo
- Posts: 1411
- Joined: 26 Aug 2011, 02:04
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by Greendogo » 06 Aug 2017, 00:48
I was mainly posting that for layout purposes; I agree it should be themed to fit the game's style.
The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.
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hazelnot
- Posts: 3
- Joined: 10 Oct 2017, 16:49
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by hazelnot » 10 Oct 2017, 18:19
Can an engine-side on-screen keyboard that's themeable by the game work?
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drummyfish
- Posts: 154
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Contact:
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by drummyfish » 11 Nov 2017, 19:59
QWERTY
There should definitely be an option to switch between different layouts. I think the default should be ABC though as it's country-neutral and in my opinion even better when you're using cursor instead of fingers to type (being used to QWERTY practically means having a muscle memory for it, not visual memory).
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AnyOldName3
- Posts: 1591
- Joined: 26 Nov 2015, 03:25
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by AnyOldName3 » 11 Nov 2017, 21:51
I tend to type faster on on-screen QWERTY keyboards than alphabetical ones. Even though typing is muscle memory mostly, I interact with QWERTY keyboards more often than the alphabet but split at certain points to make it fit a grid instead of being one long list.
Other alternatives are something like the steam controller keyboard (where the sticks each represent a half-keyboard and clicking a stick enters the letter that that stick is positioned over) or where the left stick selects ranges of the alphabet and the right stick picks a specific letter from the range.
AnyOldName3, Master of Shadows