OpenMW 0.42.0 Released!

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ThezKing
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Re: OpenMW 0.42.0 Released!

Post by ThezKing » 02 Aug 2017, 14:24

eldarionmsr wrote:
02 Aug 2017, 09:56
Can't wait to try the distant terrain feature.
This is working on Linux, or is working at all?
Just tried out, but no changes ...
settings.cfg shows me;

Code: Select all

[Terrain]
distant land = true
distant terrain = true

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DestinedToDie
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Re: OpenMW 0.42.0 Released!

Post by DestinedToDie » 02 Aug 2017, 15:00

You also have to increase view distance, or otherwise the distant land will be hidden behind the fog. :D

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ap0
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Re: OpenMW 0.42.0 Released!

Post by ap0 » 02 Aug 2017, 18:37

Hurrays, congratulations, and thanks ♥

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ThezKing
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Location: Россия - RUSSIA
Github profile: https://github.com/Translator5

Re: OpenMW 0.42.0 Released!

Post by ThezKing » 03 Aug 2017, 21:23

DestinedToDie wrote:
02 Aug 2017, 15:00
You also have to increase view distance, or otherwise the distant land will be hidden behind the fog. :D
:D :D :D
Thank you!


Actually not sure about, but this flickering light seems new to me;

https://youtu.be/9d-mC4g6QcY

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hircine
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Re: OpenMW 0.42.0 Released!

Post by hircine » 06 Aug 2017, 06:15

ThezKing wrote:
03 Aug 2017, 21:23
DestinedToDie wrote:
02 Aug 2017, 15:00
You also have to increase view distance, or otherwise the distant land will be hidden behind the fog. :D
:D :D :D
Thank you!


Actually not sure about, but this flickering light seems new to me;

https://youtu.be/9d-mC4g6QcY
just so we don't start clogging up this thread with issues, could you please post a new thread here: viewforum.php?f=8

and provide as much detail as you can, ie what mods you have activated, what your PC specs are, Operating System, Display driver etc.

We will then see if we can replicate it and find the offending mod or bit of code.

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Ravenwing
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Re: OpenMW 0.42.0 Released!

Post by Ravenwing » 08 Aug 2017, 05:24

Imagine my excitement when I saw on Facebook that 0.42 had finally been released! Congrats everyone on a significant milestone!

I promise to get back to documentation sometime in the next few months, but I've been busy with wedding planning. My advice to everyone: elope. I'm also going to start a list of things to add to our written FAQ based on questions I'm tired of seeing in the forums despite how infrequent my visits now are :lol:

sg1efc
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Joined: 16 Nov 2012, 02:35

Re: OpenMW 0.42.0 Released!

Post by sg1efc » 08 Aug 2017, 10:57

Ravenwing wrote:
08 Aug 2017, 05:24
I've been busy with wedding planning.
Congratulations and Best Wishes. :)

silentthief
Posts: 263
Joined: 18 Apr 2013, 01:20

Re: OpenMW 0.42.0 Released!

Post by silentthief » 08 Aug 2017, 23:08

sg1efc wrote:
08 Aug 2017, 10:57
Ravenwing wrote:
08 Aug 2017, 05:24
I've been busy with wedding planning.
Congratulations and Best Wishes. :)
yes congrats

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raevol
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Re: OpenMW 0.42.0 Released!

Post by raevol » 09 Aug 2017, 22:40

Congrats Ravenwing!!

Lamoot
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Re: OpenMW 0.42.0 Released!

Post by Lamoot » 24 Aug 2017, 20:26

Yay! And thank you!

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