Varying view distance

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Re: Varying view distance

Post by Jyby » 07 May 2017, 23:41

magamo wrote:It's worth pointing out that Visvaldis's height based fog patch already does this, by implementing a heavier fog at lower altitudes. Standing higher up, say on the slopes of red mountain, lets you see very much further than when you're down in the thick of it.
This is interesting. Because IIRC our weather system is based on cells, it would look weird if we displayed blight all the time in the Red Mountain cells. From certain angles your weather would look cellular. So if the cells around the Red Mountain had higher densities of fog, maybe the affect / appearance wouldn't look that bad.
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