A developer overview of tes3mp's status, goals & challenges

Everything having to do with OpenMW's TES3MP branch.
Xandaros
Posts: 10
Joined: 10 Jun 2016, 17:44

Re: A developer overview of tes3mp's status, goals & challen

Post by Xandaros » 13 Apr 2017, 02:43

Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
This is Morrowind, after all and the bugs are half the fun.
For me, anyway.

As long as you can lift all the restrictions, I am fine with that :)

TechNoirMK
Posts: 84
Joined: 19 Aug 2015, 15:58

Re: A developer overview of tes3mp's status, goals & challen

Post by TechNoirMK » 13 Apr 2017, 16:21

If I was a TES3MP dev, I'd rather put game balance-involved bugs/exploits in the hands of the server admins.

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Jyby
Posts: 406
Joined: 10 Dec 2013, 04:16

Re: A developer overview of tes3mp's status, goals & challen

Post by Jyby » 07 May 2017, 23:36

Xandaros wrote:Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
As long as you can lift all the restrictions, I am fine with that :)
Well I bet we can assume there is no way this going to be exploit free. :twisted:
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Ptatakokwa
Posts: 6
Joined: 08 Nov 2018, 15:21

Re: A developer overview of tes3mp's status, goals & challenges

Post by Ptatakokwa » 13 Nov 2018, 08:45

Is it possible to enable NPC dialog sharing, in addition to bounty, rank and journal sharing? You mentioned that you encourage player cooperation. Maybe there is a way to do it with an OpenMW add-on? That way, players who are interested in the story could read the dialog text together.

P. S.
Sorry if it is offtopic. Let's say I pose this issue as a "challenge" to the project. I didn't want to spawn another thread.

davidcernat
Posts: 96
Joined: 19 Jul 2016, 01:02

Re: A developer overview of tes3mp's status, goals & challenges

Post by davidcernat » 13 Nov 2018, 09:11

Dialogue sharing is on my To Do list, but it's not a top priority. I'm mostly concerned by situations where multiple players talk to multiple NPCs at the same time, and I also want to do it in a way that doesn't interrupt players. I'll probably end up imitating the way Baldur's Gate, Icewind Dale and Neverwinter Nights do it, by displaying the dialogue text in the chat window or in a new window created specifically for that purpose.

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