SimpleModManager - Now with linux support!

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Lenny
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SimpleModManager - Now with linux support!

Post by Lenny » 16 Apr 2016, 19:07

Edit2:
Should probably use this for levelled list merging instead:
https://github.com/jmelesky/omwllf

Hey,
so I really love OpenMW, but one thing that always bugged me is that you have to manually add all of your mod folders to your openmw.cfg as explained on the wiki.

So I created a simple program that automatically discovers all your mod folders and updates your openmw.cfg accordingly.

Here's how to get started:
  1. Download the program here
  2. Extract all the files in the OpenMW-smm.zip into your C:\Users\[username]\Documents\My Games\OpenMW directory
  3. Put all of your mods folders into the C:\Users\[username]\Documents\My Games\OpenMW\mods directory
  4. Finally just run openmw-smm.exe
You can also add a "-" to the start of a mod directory to make the program ignore it.

Image
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Note that this preserves your load order. Also note that this will remove folders that you deleted from your openmw.cfg but it wont(!) disable the mods.
Also you should clear all of your custom mod directories before running this for the first time

Hope I saved some of you some tedious config editing!
Last edited by Lenny on 03 Apr 2019, 21:20, edited 3 times in total.

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Lenny
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Re: SimpleModManager (Windows) - Now with leveled list mergi

Post by Lenny » 24 Mar 2017, 23:08

I just pushed a new update that includes a new helper script to let you easily merge your leveled lists with tes3cmd

Read about how to use it here and download it here

Hope I saved you some trouble!

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Lenny
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Re: SimpleModManager - Now with linux support!

Post by Lenny » 03 Apr 2019, 21:21

Don't know if anyone cares, but I just modified this a bit so it also works on linux
You can check it out here: https://github.com/LennyPenny/OpenMW-Si ... _linux.lua

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lysol
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Re: SimpleModManager - Now with linux support!

Post by lysol » 03 Apr 2019, 21:37

Of course people care. Great job!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Amenophis
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Re: SimpleModManager - Now with linux support!

Post by Amenophis » 03 Apr 2019, 23:15

This is looking very good. The last missing feature now is merging objects like Testool does. Sadly I don't know if their source code is anywhere available.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Lenny
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Re: SimpleModManager - Now with linux support!

Post by Lenny » 05 Apr 2019, 18:00

Amenophis wrote:
03 Apr 2019, 23:15
This is looking very good. The last missing feature now is merging objects like Testool does. Sadly I don't know if their source code is anywhere available.
Ui I didn't know that was a thing yet.
I might have a look into that and maybe take some hints from https://github.com/jmelesky/omwllf to gather some research if it would be feasible to do.

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Amenophis
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Location: Fortaleza - Ceará - Brasil

Re: SimpleModManager - Now with linux support!

Post by Amenophis » 05 Apr 2019, 19:32

Very good. Thank you!
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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