I came across this:
http://www.openscenegraph.org/index.php ... 08-shadows
Now we all know I'm quite the nooby programmer, but implementing ShadowMap doesn't seem too complicated. I know once you stack our light and shader systems onto this it won't be as trivial, but I wanted to ask if anyone has given this a shot?
OSG ShadowMap
Re: OSG ShadowMap
I'll take that as a no...
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: OSG ShadowMap
But they will be implemented in 1.0 version? Right?
Re: OSG ShadowMap
I assume shadows are supposed to be in 1.0, because the idea is to have all the features of the original engine, but I have no idea if it would be done using this method or not.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: OSG ShadowMap
I don't use anymore graphical mods (meshes and texture), only interested in gameplay mods, but without shadows the game really looks flat.