OSG ShadowMap

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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

OSG ShadowMap

Post by raevol »

I came across this:

http://www.openscenegraph.org/index.php ... 08-shadows

Now we all know I'm quite the nooby programmer, but implementing ShadowMap doesn't seem too complicated. I know once you stack our light and shader systems onto this it won't be as trivial, but I wanted to ask if anyone has given this a shot?
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OSG ShadowMap

Post by raevol »

I'll take that as a no...
Allofich
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Joined: 28 May 2016, 12:50

Re: OSG ShadowMap

Post by Allofich »

Seems not :)
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MiroslavXO
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Joined: 13 Feb 2016, 01:07

Re: OSG ShadowMap

Post by MiroslavXO »

But they will be implemented in 1.0 version? Right?
Allofich
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Joined: 28 May 2016, 12:50

Re: OSG ShadowMap

Post by Allofich »

I assume shadows are supposed to be in 1.0, because the idea is to have all the features of the original engine, but I have no idea if it would be done using this method or not.
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MiroslavXO
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Re: OSG ShadowMap

Post by MiroslavXO »

I don't use anymore graphical mods (meshes and texture), only interested in gameplay mods, but without shadows the game really looks flat. :(
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