Optimization overdrive?psi29a wrote:improvements to FPS just keep going up and up.
OpenMW 0.42.0
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Re: OpenMW 0.42.0
- psi29a
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- Location: Belgium
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Re: OpenMW 0.42.0
I used the same save-game, right in front of Fargoth and measured by pressing F3 once and took the average fps. This is on my nvidia based laptop (m4800), with all settings turned up on high.
0.40: 74fps
0.41: 75fps
master: 86fps
So yeah, the latest commits do make a difference imho.
Go Scrawl!
0.40: 74fps
0.41: 75fps
master: 86fps
So yeah, the latest commits do make a difference imho.
Go Scrawl!
Re: OpenMW 0.42.0
Best thread in years since the previous best thread.
When you're feeling the time is right for it again scrawl, I still want you to shut up and take my money.
When you're feeling the time is right for it again scrawl, I still want you to shut up and take my money.
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- Posts: 84
- Joined: 19 Aug 2015, 15:58
Re: OpenMW 0.42.0
Damn, that's a huge boost. Instead of waiting for 0.42, I think I'll start playing the latest build right away.
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- psi29a
- Posts: 5361
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Re: OpenMW 0.42.0
RPi3 get pretty hot, so it could be classified as a toaster...
Re: OpenMW 0.42.0
In related news, I found out one reason why shaders were not performing as well as expected - there was an OSG bug which had been fixed but not applied to 3.4 branch.
To get the fix you'll need to use either the latest commit on the osg fork (based on 3.4) or upstream OSG master (to become 3.6).
If using shaders (which you do if you're using Lysol's texture packs) this fix should yield about 15% perf boost on the Draw thread.
To get the fix you'll need to use either the latest commit on the osg fork (based on 3.4) or upstream OSG master (to become 3.6).
If using shaders (which you do if you're using Lysol's texture packs) this fix should yield about 15% perf boost on the Draw thread.
Re: OpenMW 0.42.0
Hi Guys,
Where can I download the latest nightly build for Windows 7 64bit? It seems like the nightlies under the folder linked below stopped on Jan-30-2017
http://www.lysator.liu.se/~ace/OpenMW/nightlies/
Where can I download the latest nightly build for Windows 7 64bit? It seems like the nightlies under the folder linked below stopped on Jan-30-2017
http://www.lysator.liu.se/~ace/OpenMW/nightlies/
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.42.0
Thing is, it's the latest nightly build.
Something has been broken in Ace's setup and as of now, he hasn't found a moment to fix it.
It's more convenient to download them here, by the way.
You can setup a development environment and compile everything yourself from source, but while it's ez pz on Linux, really, it takes less than half a hour to set up an environment and 25 minutes of that is the first...it's really troubling on Windows. So I suggest you to just wait.
Something has been broken in Ace's setup and as of now, he hasn't found a moment to fix it.
It's more convenient to download them here, by the way.
You can setup a development environment and compile everything yourself from source, but while it's ez pz on Linux, really, it takes less than half a hour to set up an environment and 25 minutes of that is the first
Code: Select all
make
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.42.0
It's as simple as on Windows. That's not much harder than make
Code: Select all
CI/before_script.msvc.sh
Re: OpenMW 0.42.0
While I do see that performance increase, this also seems to break the caustic effect on the water shader on my system,, making the water appear to be some very still reflective glass where the reflections are slightly... off. Same OpenMW commit, either using OpenSceneGraph 3.5.6 or your 3.4 fork. Whereas using OSG from the openmw PPA seems to work just fine with the water shader.scrawl wrote:In related news, I found out one reason why shaders were not performing as well as expected - there was an OSG bug which had been fixed but not applied to 3.4 branch.
To get the fix you'll need to use either the latest commit on the osg fork (based on 3.4) or upstream OSG master (to become 3.6).
If using shaders (which you do if you're using Lysol's texture packs) this fix should yield about 15% perf boost on the Draw thread.
EDIT: Probably with my luck there's some OSG plugin necessary that I just don't have enabled.