OpenMW 0.41.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Locked
User avatar
psi29a
Posts: 5356
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.41.0

Post by psi29a »

The latest RC candidate will likely be the 'real' release, but if you really want the 'real' release then you'll have to uninstall the RC version and install the 'real' version from ppa:openmw/openmw
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.41.0

Post by raevol »

Yep, but nice to have a staging ppa for RCs.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.41.0

Post by raevol »

I'm still plugging away at the changelog, I think Atahualpa is slowly working on the video as well?

One of the Windows builds is tested, can we get some testing on the Linux Binaries and the OS X package? If you've downloaded and tried them, please let us know!
User avatar
psi29a
Posts: 5356
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.41.0

Post by psi29a »

Any way that Scrawl's physics fix could be back-ported to 0.41 ?

commit e0afd6d0f78aa2635ee49c2209f63115b9b25f0c
Author: scrawl <[email protected]>
Date: Fri Dec 2 02:25:05 2016 +0100

Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
User avatar
psi29a
Posts: 5356
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.41.0

Post by psi29a »

Just did a test run through creating a new game. Just the vanilla game + expansions, no mods.

Just after create new game:
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
About the time I excited the boat and looked around, I got this message:
Error in MWWorld::ContainerStore::addInitialItem: Object 'imperial cuirass' of type N3ESM8BodyPartE can not be placed into a container
Error in MWWorld::ContainerStore::addInitialItem: Object 'imperial cuirass' of type N3ESM8BodyPartE can not be placed into a container
this showed up a short time later:
warning line 38, column 6 (endif)
endif without matching if/elseif
warning line 46, column 6 (endif)
endif without matching if/elseif
AiTravel: -8914, -73093, 126
Can anyone confirm this? Throw this into the bug tracker?
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.41.0

Post by raevol »

I am still running the daily master, and I am running a few more plugins than you, but I did a quick run, and I am seeing:
Spoiler: Show
So I see a few things you saw, but not all of them?
User avatar
Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.41.0

Post by Atahualpa »

raevol wrote:I'm still plugging away at the changelog, I think Atahualpa is slowly working on the video as well?
Yep! "Slowly" descibes it perfectly. I'll upload the scripts as soon as possible.
User avatar
psi29a
Posts: 5356
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.41.0

Post by psi29a »

raevol wrote:I am still running the daily master, and I am running a few more plugins than you, but I did a quick run, and I am seeing:
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
...

warning line 46, column 6 (endif)
endif without matching if/elseif
AiTravel: -8914, -73093, 126
Playing music/explore/mx_explore_2.mp3
AiTravel: -9944, -72481, 126
raevol@jabberwock:~$
So I see a few things you saw, but not all of them?

Jup, so two confirmed at least.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.41.0

Post by scrawl »

@psi29a, those warnings are the Morrowind files' fault, nothing wrong with the engine there.

Good idea, I've backported the physics performance fix, don't think it could break anything. New RCs please!
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.41.0

Post by Ace (SWE) »

Well then, more Windows RC's:

32-bit
64-bit
Locked