lysol wrote:So, finally it's released. Get the imperial pack here!
Lysol's normal mapped texture packs
- lgromanowski
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Re: Lysol's normal mapped texture packs
Re: Lysol's normal mapped texture packs
Awesome! What next?
Re: Lysol's normal mapped texture packs
Endorsed! -- And yeah:
Biboran wrote:What next?
Re: Lysol's normal mapped texture packs
Thanks!
What's next:
A break, I think. After that, I don't know. Suggestions?
What's next:
A break, I think. After that, I don't know. Suggestions?
Re: Lysol's normal mapped texture packs
If I say "remodel bad bethesda imperial meshs" it will be too overmuch
So I looking for Imperial forts, maybe Redoran and Indoril (from tribunal addon) archeticture
Also it will be nice and more easy to users if you include all your mods on one page!
And also big thanks to you for this textures it awesome!
So I looking for Imperial forts, maybe Redoran and Indoril (from tribunal addon) archeticture
Also it will be nice and more easy to users if you include all your mods on one page!
And also big thanks to you for this textures it awesome!
Re: Lysol's normal mapped texture packs
The sky's the limit. -> lysol = new MOAR.lysol wrote:Suggestions?
But seriously: How do you feel about modeling? Any motivation to have a look at it? Proper models would greatly improve the appearance of your textures.
Re: Lysol's normal mapped texture packs
I kinda doubt I'll be working on models. Years ago in my teens, I used 3ds max quite a lot. Now when I tried blender, everything is messed up. I tried to get into it, but everything is just upside down compared to 3ds max. This kind of made me lose motivation. If I didn't know 3ds max, maybe I would have had more motivation for it, I don't know.
Berandas is still alive though. Who knows, maybe he'll start working on some more meshes someday too.
Berandas is still alive though. Who knows, maybe he'll start working on some more meshes someday too.
- MiroslavXO
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Re: Lysol's normal mapped texture packs
New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map.
http://www.cgsociety.org/cgsarchive/new ... _large.jpg
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map.
http://www.cgsociety.org/cgsarchive/new ... _large.jpg
- psi29a
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Re: Lysol's normal mapped texture packs
Oh please, yes... OSG it please and add to example-suite!
Re: Lysol's normal mapped texture packs
Okay. Good luck in textures! We all wait you new beautifull mods!lysol wrote:I kinda doubt I'll be working on models. Years ago in my teens, I used 3ds max quite a lot. Now when I tried blender, everything is messed up. I tried to get into it, but everything is just upside down compared to 3ds max. This kind of made me lose motivation. If I didn't know 3ds max, maybe I would have had more motivation for it, I don't know.
Berandas is still alive though. Who knows, maybe he'll start working on some more meshes someday too.
WOW. If you do something Morrowind related like that for OpenMW you will be GOD EMPEROR OF THE MANKIND for me!New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map.
http://www.cgsociety.org/cgsarchive/new ... _large.jpg