But I meant the four or three artists already working on the example suite - if they produce something to show it might get others interested. Or they just finish the whole thing.
One piece of feedback from the models I have seen (cant open the osg files), the human mesh could use some serious optimization. Especially the feet, the fingers, the ears and the nipples could be simplified a lot. Details like nipples or finger nails should be done via normal maps which works better and in some cases even looks better: normal map nipples > modelled nipples
