I haven't played the game in ages(any game for that matter) and through openmw I catched the bug again. I'll try to come up with sensible features as I play, I will actualize this list from time to time.
- Alchemy effects GUI when viewing an ingredient(or container) in world. It makes no sense immersion wise that you have to harvest the ingredient first to look at the effects.
- When you have accomplished guild quests and did not ask for "advancement" for some time there should be an immediate promotion to the highest possible rank instead of heaving to ask for it rank by rank.
- Some sort of markers on the map which highlight guilds, traders, Inns and other functional buildings. Daggerfall did it with colorcoding, but a nice semi transparent marker might do the trick.
Feature List(ongoing)
Feature List(ongoing)
Last edited by GreyFox on 01 May 2016, 22:23, edited 2 times in total.
Re: Feature List(ongoing)
If you want to suggest features that could be interesting to add in OpenMW post-1.0, you should do it via the bug trackers
Create a account there : https://bugs.openmw.org
And suggest new features here :
https://bugs.openmw.org/projects/openmw/issues/new
Create a account there : https://bugs.openmw.org
And suggest new features here :
https://bugs.openmw.org/projects/openmw/issues/new
Re: Feature List(ongoing)
Don't forget to have a look at our Wishlist: https://wiki.openmw.org/index.php?title=Wishlist. Just add yourself to the Wiki Usergroup via your profile and update the page with your sweetest Morrowind dreams.
Re: Feature List(ongoing)
Thanks, I'm reading it.Atahualpa wrote:Don't forget to have a look at our Wishlist: https://wiki.openmw.org/index.php?title=Wishlist. Just add yourself to the Wiki Usergroup via your profile and update the page with your sweetest Morrowind dreams.
YES.(although I would replace "random" with deterministic random seed based {If you happen to generate a nice world you can share the seed..})Random world generator with heightmap, texture, world objects, dungeons, towns, different climate and terrain types, and simple quest generation system.