OpenMW 0.39.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.39.0

Post by Ace (SWE) »

Windows 0.39.0 release builds:

32-bit
64-bit
corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.39.0

Post by corristo »

swick
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Re: OpenMW 0.39.0

Post by swick »

@K1ll, could you please add libQtCore.so.4 and libQtGui.so.4?
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Atahualpa
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Re: OpenMW 0.39.0

Post by Atahualpa »

Okay, everything is ready on the videos' side. I updated the corresponding thread and added subtitles (English, German) to the videos. I'll publish the videos once raevol has announced the release.

@raevol: Here are the final video links.
--------------------------------------------------------------------------------
>>> OpenMW 0.39 --------- https://youtu.be/6SIz0LYWJzQ ----- <<<
>>> OpenMW-CS 0.39 ----- https://youtu.be/IthswdFkyss ------- <<<
--------------------------------------------------------------------------------
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openmwfan27
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Re: OpenMW 0.39.0

Post by openmwfan27 »

Videos are looking great Atahualpa!
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raevol
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Re: OpenMW 0.39.0

Post by raevol »

We are staged for release, I just need to get everything posted. If I can't do that in the next few hours I will be able to do it late tonight.

Thanks @psi29a for doing the uploads for me, I really appreciate it!
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lysol
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Re: OpenMW 0.39.0

Post by lysol »

Looking forward to wake up to a new release tomorrow. Great job everyone.
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Atahualpa
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Re: OpenMW 0.39.0

Post by Atahualpa »

Splendid! I really like the changes this release brings. :)
I will publish the release videos first thing tomorrow morning.
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Lagahan
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Location: Ireland

Re: OpenMW 0.39.0

Post by Lagahan »

Was the texture filtering improved for this release? Just had a quick blast on the release version and it looks soooo smooth!
Background cell loading has improved even further since the last time I tried it a good while back. I flew around for 5 mins with collision off and speed 2000 and never saw the loading bar once! Physics interpolation is even better than the initial implementation I tried, runs as smooth as Vanilla now. Now, if AMD would sort out their awful OpenGL drivers this would already be perfect for me! :lol:
Great release guys!
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psi29a
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Re: OpenMW 0.39.0

Post by psi29a »

raevol wrote:Thanks @psi29a for doing the uploads for me, I really appreciate it!
Cheers!
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