Looking to improve animations
- MiroslavXO
- Posts: 106
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Deleted file, no need I think I made it work!
- MiroslavXO
- Posts: 106
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me.
Also I added new video you can check it all here:
http://www.nexusmods.com/morrowind/mods/44125/?
The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.
Also I added new video you can check it all here:
http://www.nexusmods.com/morrowind/mods/44125/?
The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.
Re: Looking to improve animations
Keep up the good work! I bet you'll figure it out.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
My Nexus page
- MiroslavXO
- Posts: 106
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker.
So again skinning problem, the ring finger is pulling the middle finger vertex.
So again skinning problem, the ring finger is pulling the middle finger vertex.

Re: Looking to improve animations
i think theres a nif plugin for maya.. heres the link http://www.nexusmods.com/skyrim/mods/65421/?