Thanks for the great work !

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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Thanks for the great work !

Post by lysol »

Yes, I realise that the MOAR project was mostly about meshes, but I can't figure out how to work with blender efficiently, so I thought I might give retexturing a try instead. So when/if the MOAR project relaunches some time, I might do some texture work. :) I'd gladly give these away for that project at least.
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SeaFox
Posts: 34
Joined: 29 Feb 2016, 17:30

Re: Thanks for the great work !

Post by SeaFox »

lysol wrote: I'm thinking about releasing them without any restrictions, but as far as I know it doesn't matter since they are based off of copyrighted textures from bethesda.
Did you make them entirely by yourself, or did you simply modify the originals? If you made them entirely yourself, you can do anything you want with them, even if they look similar to the originals. Bethesda has no say in the matter. On the other hand, if you simply modified what Bethesda made, the situation may be different. That's seems like a good reason NOT to modify Bethesda assets. Make new stuff. If your new stuff looks very similar to the original, that doesn't really matter. You made it, it's yours, and you can do what you want with it.
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SeaFox
Posts: 34
Joined: 29 Feb 2016, 17:30

Re: Thanks for the great work !

Post by SeaFox »

Berandas wrote:I still actually hope that MOAR project will be brought back to life when OpenMW 1.0 comes out and the number of players and modders increases.

In the meantime I released all my MOAR assets here:
http://www.nexusmods.com/morrowind/mods/44057
Great work.
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Thanks for the great work !

Post by lysol »

Don't know who uploaded the pictures on Moddb, but anyway:

While I'm flattered to see the pictures here and there and to read the comments, a comment on the moddb page makes me wonder if the "old/new" texture image should really be there.

Read HeinrichBhaal's comment here: http://www.moddb.com/engines/openmw/ima ... p-mapping2

So maybe the last two pictures could be removed and then add a description on the two screenshots, saying something like:

"This screenshot shows how normal + specular mapping looks in the OpenMW engine when shaders are enabled. Note that you need normal and specular mapped textures to use this feature. This particular image shows a texture not yet released, made by Lysol.

More info on shaders can be found here: https://wiki.openmw.org/index.php?title=TextureModding"

Btw, I'll make a new thread when I have more to show.
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