Is this something I should expect as a quirk of the engine, or is there a problem with my files somewhere?
I get this effect a lot, indoors and outdoors, day or night, big objects like this shot, or small items like rings sitting on tombs. Some objects appear to be lit way brighter than the rest of the scene. Move the mouse a few pixels in any direction and it returns to normal, a few more and it back again. Most pronounced when the view is in the more level position, looking upwards or downwards tends to make it occur less. Can be quite irritating when moving around dungeons having random objects flicker bright and dull as I move the view around the screen. Not sure if it's just the engine still having a few quirks, or if a mod is to blame, or something else. Using the current release 0.38.0 OpenMW on Windows 10 with current AMD drivers.
DXDiag
morrowind.ini from installation location used to import settings. I also have the mod Animation Compilation which doesn't have an esp file listed under game files.
openmw.log from last session
Can post any other information required.
Regards,
Simon
Object Lighting Glitch
Re: Object Lighting Glitch
Coolies. I'll just grim and bear it for the time being then. Going back to NVidia seems to be a more appealing option all the time.
Re: Object Lighting Glitch
Hi,
can you test if you still have this issue in Ace's latest nightly build? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards.
can you test if you still have this issue in Ace's latest nightly build? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards.
Re: Object Lighting Glitch
If its same thing, i still got a lightning bug in Census and Excise while looking at quill on desk next to Socucius Ergalla (nightly x64)scrawl wrote:Hi,
can you test if you still have this issue in Ace's latest nightly build? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards.
Re: Object Lighting Glitch
It may be a different issue - can you post screenshot(s)?
Re: Object Lighting Glitch
Looks like the same issue. That first room on starting a new game is a great place to see the effect. Happens there every time.bahamut wrote:If its same thing, i still got a lightning bug in Census and Excise while looking at quill on desk next to Socucius Ergalla (nightly x64)scrawl wrote:Hi,
can you test if you still have this issue in Ace's latest nightly build? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards.
I don't have a save from the screenshot I posted, so I could only look for the same effects in different locations. It's pretty common for me, and mostly in interior areas.
-
- Posts: 47
- Joined: 09 Feb 2015, 13:31
- Gitlab profile: https://gitlab.com/mym34
Re: Object Lighting Glitch
@mym, that's not a bug, it's a side effect of the "fake bump mapping" environment map technique that some MW mods use. These need the Morrowind Code Patch to function as intended. We don't plan on adding this patch to OpenMW because we already have real bump mapping.
As for the white flecks on these rocks, bad specular values (see bug 2277). These would not show up in the original engine because MW did not support specular lighting. Again not a bug, won't fix.
@bahamut: yes, that looks like the infamous AMD lighting glitch is still there.
Well, I'm tired of not owning the affected hardware to diagnose this issue myself, so I ordered a HD 6450 on ebay. When it gets here I'll look into the issue and try to find a workaround.
As for the white flecks on these rocks, bad specular values (see bug 2277). These would not show up in the original engine because MW did not support specular lighting. Again not a bug, won't fix.
@bahamut: yes, that looks like the infamous AMD lighting glitch is still there.
Well, I'm tired of not owning the affected hardware to diagnose this issue myself, so I ordered a HD 6450 on ebay. When it gets here I'll look into the issue and try to find a workaround.