OpenMW Example Suite - Active Development Notice
Moderator: Example suite forum moderator
Re: OpenMW Example Suite - Active Development Notice
Ah yes, the good ol' diamond with an exclamation point. Here's my hastily-made replacement, if anyone wants it.
- Attachments
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- marker_error_omw.txt
- change extension to osgt
- (29.8 KiB) Downloaded 181 times
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- The replacement
- error_marker_omw.png (3.41 KiB) Viewed 4236 times
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- The original
- marker_error.png (2.24 KiB) Viewed 4236 times
- psi29a
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Re: OpenMW Example Suite - Active Development Notice
Super, I'll give it a spin in a bit! If it works out, I'll add it directly to the openmw-template for immediate 0.3.0 release.
I'll add as well as 'developer'.
I'll add as well as 'developer'.
- psi29a
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Re: OpenMW Example Suite - Active Development Notice
Just tried it, but it still complains about missing meshes/marker_error.nif
Scrawl: what is the status with NIF replacements?
I believe this is hardcoded somewhere... could you port that as NIF for the time being?Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.nif instead
Failed to start new game: Resource 'meshes/marker_error.nif' not found
Scrawl: what is the status with NIF replacements?
Re: OpenMW Example Suite - Active Development Notice
Should work as of commit 48f53e23bfaba pushed today.Just tried it, but it still complains about missing meshes/marker_error.nif
- psi29a
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Re: OpenMW Example Suite - Active Development Notice
Thanks!
However... I got this!
I'm going to assume that just because I'm missing a few NIFs that openmw shouldn't crash hard like that.
BTW: It does work just fine if I test against another NIF that has to do with the Body or another NPC or plant. So thank you!
However... I got this!
Code: Select all
Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead
*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x80
Generating /home/bcurtis/.config/openmw/crash.log and killing process 18680, please wait... warning: the debug information found in "/lib64/ld-2.21.so" does not match "/lib64/ld-linux-x86-64.so.2" (CRC mismatch).
40 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
Killed
BTW: It does work just fine if I test against another NIF that has to do with the Body or another NPC or plant. So thank you!
Re: OpenMW Example Suite - Active Development Notice
That is missing a backtrace to say for sure why it's crashing, but I've had a guess. Pull and try again please.
- psi29a
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Re: OpenMW Example Suite - Active Development Notice
Here is the crash log:
Will try again with pull / build.- psi29a
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Re: OpenMW Example Suite - Active Development Notice
Code: Select all
Loading cell 9, 9
Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead
Quitting peacefully.
Re: OpenMW Example Suite - Active Development Notice
I've spent some time trying to get the Blender nif plugin working (with headaches due to misleading/outdated docs), and I think I've just about got it, but it seems your progress might make mine a bit irrelevant. If I know what NIF version I need, then I should be all set to start exporting NIFs... or if there's a working NIF floating around that I can reverse engineer. I've been in touch with the NIFtools devs so they've been helpful. No idea if animations will be available, but I'm working on finding out.psi29a wrote:could you port that as NIF for the time being?
- psi29a
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Re: OpenMW Example Suite - Active Development Notice
There is a new OpenMW-Template, 0.3.0, that everyone can download it here:
https://bugs.openmw.org/projects/examplesuite/files
This is what we are going to base the ES on.
https://bugs.openmw.org/projects/examplesuite/files
This is what we are going to base the ES on.