Multiversum: Find your path to the stars

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Berandas
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Multiversum: Find your path to the stars

Post by Berandas »

Hello, fellow developers and players!

I would like to present you the fruits of my hard work. Last few months...well, at least a year...me and my team were working on a computer game called Multiversum: Find your path to the stars, tonight we presented it to the public on social sites and Steam Greenlight.
Now, I would like to share it with you!

Image

Multiversum is a real-time space 4X strategy game inspired by the legendary titles such as Ascendancy or Master of Orion. It combines various popular aspects of these games as well as it brings a lot of new features. Technically, Multiversum is sort of a hybrid game as it combines complexity, tactical moves and detailed management of particular elements which are typical for turn based strategies while it offers the action and fast pace of real-time games as well.
That's not all. Multiversum is meant to be played as a cooperative multiplayer game where teams form empires and battle other players.

Let’s have a look on how does it work in this little example:

Let’s say there are three empires in the galaxy, each one operated by three players, each player has their primary planet. Considering the empire as a nation, each nation differs from the others more or less in plenty of aspects like overall appearance, social systems, particular bonuses, downsides and so on.

As the whole galaxy is generated automatically, the planets the players start with, can vary regarding their size, climate, mineral abundance or the possibility of life. These qualities affect the market and supplying potential either among the players within the empire or among the whole empires as well.

When players get well with securing enough commodities for their own planets, it has a positive impact both on the population’s morale which gives them nice production bonuses and the opportunity to expand to other reachable planets as well.

Once two empires meet that’s the time for some diplomacy. The players can close research or trade treaties, alliances or wars. This is also a chance for spies and sabotages. Of course, you will not miss the popular technology and commodities thefts. Talking of technologies, there are approximately eight hundreds of those, offering you a great variety of colony upgrades, buildings or ships improvements.

In times of war it comes in handy to have different types of spaceships which you can equip with whatever way you like it, with the technologies you possess, for example using the technologies you stole from your enemies. Every ship class offers different bonuses against other classes, so it's important to have this in mind when assembling your fleet, meaning that the players can construct ships carrying just few weapon types, such as bombs, missiles or defensive weapons, as well as multi-purpose cruisers suitable for any combat situation.

There are no limits even during the battles, as each spaceship offers various scope how to attack, maneuver or which special systems to use, for example to paralyze or in any other way harm the enemy vessels. The paralyzed ship can then be boarded and captured by your troops. Now we’ve got to another cooperative element, all the player can take part in the battle at once, so they can command their grand fleet more effectively. More experienced leaders will leave some of their teammates in back-up, where they can take care about running the empire smoothly during the battle or sending the reinforcements from the surrounding star systems directly into the running battle.

Generally, Multiversum combines the most popular elements of strategic games – exploration, colonization, exploitation, trade, diplomacy, politics, espionage and sabotage, research and last but not least – the battles, both in space and on the surface, all this in realtime and in multiplayer.

Multiversum is running on Unity engine and at the moment is in closed alpha version for Windows.


If any of this sounds interesting to you, go get more information, screenshots and discussions on our Steam Greenlight page!
Also don't forget to vote, comment and share to your friends. All these little things are great deal of help to us!
Thanks!
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psi29a
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Re: Multiversum: Find your path to the stars

Post by psi29a »

Looks awesome! :D Congrats!
SquireNed
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Re: Multiversum: Find your path to the stars

Post by SquireNed »

Looks awesome. You've got a greenlight vote from me!
charlieg
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Re: Multiversum: Find your path to the stars

Post by charlieg »

Looks promising! Any plans to port it to Linux?
SquireNed
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Re: Multiversum: Find your path to the stars

Post by SquireNed »

charlieg wrote:Looks promising! Any plans to port it to Linux?
I can't speak for them, but Unity supports Linux, so unless they're using some freak library or feature set that doesn't work on Linux a Linux version is probably possible.
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Berandas
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Re: Multiversum: Find your path to the stars

Post by Berandas »

Thanks a lot for your support, guys, it really means a lot. ;-)
charlieg wrote:Any plans to port it to Linux?
As SquireNed already mentioned, since the game is using Unity, we plan to build it for OSX and Linux as well. But at the moment we're focusing on Windows build and no testing on Linux build was done yet.
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DestinedToDie
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Re: Multiversum: Find your path to the stars

Post by DestinedToDie »

Nice write-up. I knew this was coming, but didn't expect it to have the level of complexity described above.

The trailer doesn't convey all of that, however (and it would be impossible to fit it into 2 min 10 seconds). In my opinion a good way to draw in the more gameplay-oriented people is to do a 15-minute commentary video that smartpacks in a few of the strategy elements.

I think I missed the references to a few of the first images. The snake skin with 3 eyes looking like planets was obviously the 3 empire planets ingame. Chameleon eye? And then green lines?

Btw techtree reminds me of Civ:BE and Path of Exile combined.
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dEnigma
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Re: Multiversum: Find your path to the stars

Post by dEnigma »

SquireNed wrote:Looks awesome. You've got a greenlight vote from me!
And my axe!----- I mean, my vote.
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