Hate to see you go, but thank you very much for your work thus far!
Any hope that we'll see you come back in the future?
OpenMW Game Template
- psi29a
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- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: OpenMW Game Template
I've been emailing Leon Van Der Stadt and he has agreed to help with unique music for OpenMW's logo, film logo that is. That is the "company_logo.bik" that we can, thanks to ffmpeg, be "openmw_logo.mp4"... so now we need someone that can create a snazzy movie/film logo for OpenMW.
Just a stab... we could have this:
were the gear is spinning and the OpenMW text fades in? If other people have any ideas or want a shot at creating the small film, please do!
Just a stab... we could have this:
were the gear is spinning and the OpenMW text fades in? If other people have any ideas or want a shot at creating the small film, please do!
Re: OpenMW Game Template
company_logo.webm *cough* MPEG has those horrible patent issues..psi29a wrote:That is the "company_logo.bik" that we can, thanks to ffmpeg, be "openmw_logo.mp4"...
Eh, personally I think that icon is a bit too close the Moon-and-Star icon that signifies Morrowind. I think something a bit more game-neutral would be better.Just a stab... we could have this:
were the gear is spinning and the OpenMW text fades in? If other people have any ideas or want a shot at creating the small film, please do!
- Mistahtokyo
- Posts: 139
- Joined: 07 Sep 2013, 18:31
Re: OpenMW Game Template
While something more neutral would indeed be better, it would be nice to have some throwback to Morrowind in there, as a tribute to the project's roots.Chris wrote:Eh, personally I think that icon is a bit too close the Moon-and-Star icon that signifies Morrowind. I think something a bit more game-neutral would be better.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Game Template
Unfortunately not. I'm off to model houses, trees, rocks, creatures. The next time I touch the anim files is probably somewhere post 1.0. I'll be making my own ones for the game I'm making, which means no more updates on these - at least by me. I'm really hoping someone picks them up. Or better yet, makes them from scratch.psi29a wrote:Any hope that we'll see you come back in the future?
There's certainly drive to do the template project. I'm sure that within the year someone will do them.
Re: OpenMW Game Template
Perhaps have a full moon with a gear overlaid, with the gear spinning while the moon stays in place. Maybe the gear could be star-shaped somehow?
Re: OpenMW Game Template
My main concern is with things like trademarks. We don't want people confusing OpenMW as an engine with Morrowind, and if someone decides to build a game completely separate from Morrowind, they'd want to replace the icon anyway so that it's not perceived as some kind of Morrowind-related thing. Having a more game-neutral logo works better as a template resource since it means more projects can use it as-is to denote OpenMW, and not get implicitly tied to Morrowind.Mistahtokyo wrote:While something more neutral would indeed be better, it would be nice to have some throwback to Morrowind in there, as a tribute to the project's roots.
- psi29a
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Re: OpenMW Game Template
Or webm
So now we're also talking about an official OpenMW Icon/Logo that is specific to the project and doesn't touch Morrowind. I see that as a good step forward actually.
@DestinedToDie: good luck and success! Thank you for all your help!
So now we're also talking about an official OpenMW Icon/Logo that is specific to the project and doesn't touch Morrowind. I see that as a good step forward actually.
@DestinedToDie: good luck and success! Thank you for all your help!
Re: OpenMW Game Template
That was my first thought. It would keep a call-back to the projects roots without treading too closely on Bethesda's toes.Penultima wrote:Perhaps have a full moon with a gear overlaid, with the gear spinning while the moon stays in place. Maybe the gear could be star-shaped somehow?
How about mirroring the moon in the proposed screen so there's one either side of the cog/star? That gives
Actually, if you do that, there's an argument for making the full-moon-and-cog into the initial "O" in a new OpenMW logo. Not that there's anything wrong with the existing one, I hasten to add - just that it would give a bit of thematic consistency. You could even have an opening clip that shows the moon-and-cog and then zooms out to reveal it as the initial "O" in the project name.
Just ideas anyway. Anything would be good
- psi29a
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Re: OpenMW Game Template
Using new night sky dome NIF with super high-res night shot of Taurus celestial body: