OpenMW 0.12.0
Re: OpenMW 0.12.0
Zini, need your advice on if this bug should hold up the release? If not, still waiting on some testing on the Win and OSX packages!
Re: OpenMW 0.12.0
Tried the windows release on windows xp:
The launcher is broken, when I run it, the console has:
and then I get this:
The game itself works, the installation is detected, and I also get the sounds missing issue (Music is ok as well).
The launcher is broken, when I run it, the console has:
Code: Select all
Loading config file: ./openmw.cfg... done.
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Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Re: OpenMW 0.12.0
I am testing the osx build package, yesterday I tested after post but without sound as I was at work.werdanith wrote:Just found a regression.
Sounds don't work at all, and I suspect it's because someone broke the location of the sound directory.
Can you give a test case for sound testing ? I mean for example: "pick up items should have sounds" is this implemented ? If yes then it does not work.
Yes, music works fine!
Re: OpenMW 0.12.0
Step one, go to Balmora ("coc Balmora")trikorder wrote:Can you give a test case for sound testing ? I mean for example: "pick up items should have sounds" is this implemented ? If yes then it does not work.werdanith wrote:Just found a regression.
Sounds don't work at all, and I suspect it's because someone broke the location of the sound directory.
Step two, watch the console messages and listen. You'll see "Playing sound X", but you won't hear anything.
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Re: OpenMW 0.12.0
In amd64 package I hear music and see it changing from time to time as I travel and also hear that music. Are there supposed to be more things, like sound effects?
Re: OpenMW 0.12.0
yes ..BrotherBrick wrote: Are there supposed to be more things, like sound effects?
Environment sounds, like those silt strider howls or whatever they are. They used to work and you can't miss them, they are pretty loud.
Re: OpenMW 0.12.0
On osx build I do not here them:
I see stuff like this in the terminal:
I fired up Morrowind to check what to hear. So I confirm what werdanith said as I do not hear the wind an trees as in Morrowind.
By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
I see stuff like this in the terminal:
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Sound: wind des3 Chance:5
Sound: wind des1 Chance:5
Sound: wind trees7 Chance:4
Sound: wind trees2 Chance:4
Playing /Morrowind/Data Files/Music/Explore/mx_explore_7.mp3
Sound: wind des3 Chance:5
By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
Re: OpenMW 0.12.0
I suggest to list this bug as another regression and release anyway. It's not if we have tons of sound effects in 0.12.0 anyway. This needs to be fixed for 0.13.0 though.
Re: OpenMW 0.12.0
When you say the sky is black you mean during nighttime? Cause I get that too, caelum never worked right on linux, there were no clouds. no stars, no moon, no sun. Thankfully we've already dumped it for the next release.trikorder wrote: By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
- psi29a
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Re: OpenMW 0.12.0
werdanith wrote:yes ..
Environment sounds, like those silt strider howls or whatever they are. They used to work and you can't miss them, they are pretty loud.
OK, then yeah... I do not hear any sounds and strangely enough I do not see it being outputted to terminal. Just this:
loading cell Beshara
Press Q/ESC or close window to exit.
Playing /opt/morrowind/Data Files/Music/Explore/mx_explore_1.mp3
Unloading cell
loading cell 5, -11