OpenMW 0.36.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.36.0

Post by corristo »

I'm a bit overwhelmed with my relocation and new job, hopefully I'll manage to make a package today or tomorrow.

UPD: here it is: http://downloads.openmw.org/osx/OpenMW-0.36.1.dmg
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raevol
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Re: OpenMW 0.36.0

Post by raevol »

Zini, is the release announcement ok?

Psi29a or scrawl, I drafted the github release, could I trouble one of you to upload the packages to it?
HiPhish
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Re: OpenMW 0.36.0

Post by HiPhish »

The OS X build is working.
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Zini
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Re: OpenMW 0.36.0

Post by Zini »

Release announcement looks good to me.
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psi29a
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Re: OpenMW 0.36.0

Post by psi29a »

Uploaded.
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raevol
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Re: OpenMW 0.36.0

Post by raevol »

Damn. My day went from free to packed faster than I could even pay attention. I will do the release tomorrow. My apologies, I feel like I am causing a lot of delays on what should be a really fast release.
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raevol
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Re: OpenMW 0.36.0

Post by raevol »

Release texts:
Plaintext:

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The OpenMW team announces the release of maintenance version 0.36.1. This version addresses a regression that caused additional startup scripts to fail to launch. Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems.

Known Issues:
- Crash when trying to view cell in render view in OpenMW-CS on OSX
- Crash when switching from full screen to windowed mode on D3D9

Changelog:
- Fixed additional startup scripts failing to launch
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<p>The OpenMW team announces the release of maintenance version 0.36.1. This version addresses a regression that caused additional startup scripts to fail to launch. Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems.</p>

<p><b>Known Issues:</b><br>
<ul><li>Crash when trying to view cell in render view in OpenMW-CS on OSX</li>
<li>Crash when switching from full screen to windowed mode on D3D9</li></ul></p>

<p><b>Changelog:</b><br>
<ul><li>Fixed additional startup scripts failing to launch</li></ul></p>
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The OpenMW team announces the release of maintenance version 0.36.1. This version addresses a regression that caused additional startup scripts to fail to launch. Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems.

[b]Known Issues:[/b]
[list][*]Crash when trying to view cell in render view in OpenMW-CS on OSX
[*]Crash when switching from full screen to windowed mode on D3D9[/list]

[b]Changelog:[/b]
[list][*]Fixed additional startup scripts failing to launch[/list]
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raevol
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Re: OpenMW 0.36.0

Post by raevol »

Release is up! I posted to all the usual places:

- Our blog (including comment thread in the news forum)
- Facebook
- Reddit ( /r/Morrowind and /r/linux_gaming )
- Twitter
- My own Google+
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WeirdSexy
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Re: OpenMW 0.36.0

Post by WeirdSexy »

I never really made headway on a video for this release. If I can get some explanation for the below items, I can give it another shot. I am not able to actively keep up with development, so figuring out and demonstrating the OpenCS stuff is very difficult.
Feature #1219: Editor: Add dialog mode only columns
No clue about this one.

Feature #2425: Editor: Add start script table
Feature #2426: Editor: start script record verifier
Nothing shows up in this table for me ...
What are start scripts? Why do they need their own verifier?


Task #2516: Editor: Change References / Referenceables terminology
What changed? Referenceables are now objects and references are now instances? Why?

Feature #2262: Editor: Handle moved references
Couldn't figure out what this was referring to, but sounds like I don't need to show anything about it anyway.
Additionally, the only things I was going to show for the engine were:
  • Feature #2024: Hotkey for hand to hand (i:e unequip any weapon)
    Feature #2119: Request for new "Always Sneak" key bind
Anyone have anything else?
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raevol
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Re: OpenMW 0.36.0

Post by raevol »

I don't know how much I am messing up your progress, but this may be a good release to skip a video. Next release is going to have all the OSG stuff (hopefully? Zini any word on this?) which will be a spectacular video.
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