Hello,
I just downloaded the latest pre-built binary for MacOSX. I'm running 10.6.8 (Snow Leopard) and the game crashes when it tries to read my Morrowind CD. I assume the pre-built binary requires Lion or newer. (I have XCode 4 installed so I can attempt a Snow Leopard build if necessary if you are interested in supporting such an old system.)
Nonetheless, if you'd list the minimum requirements on the webpage, I'd appreciate it.
Thanks.
Display minimum OS version for pre-built binaries?
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- lgromanowski
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Re: Display minimum OS version for pre-built binaries?
About crashing on OSX, and minimum OS requirements you should talk with corristo, he is our OSX maintainer.SamuraiCrow wrote:Hello,
I just downloaded the latest pre-built binary for MacOSX. I'm running 10.6.8 (Snow Leopard) and the game crashes when it tries to read my Morrowind CD. I assume the pre-built binary requires Lion or newer. (I have XCode 4 installed so I can attempt a Snow Leopard build if necessary if you are interested in supporting such an old system.)
Nonetheless, if you'd list the minimum requirements on the webpage, I'd appreciate it.
Thanks.
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- Joined: 31 Jul 2014, 17:06
Re: Display minimum OS version for pre-built binaries?
After talking to Corristo, I discovered that MacOSX 10.7 is required for Ogre3D version 1.9 thus I can't run OpenMW.
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Re: Display minimum OS version for pre-built binaries?
Something for the FAQ for requirements.SamuraiCrow wrote:After talking to Corristo, I discovered that MacOSX 10.7 is required for Ogre3D version 1.9 thus I can't run OpenMW.
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Re: Display minimum OS version for pre-built binaries?
Now that OpenMW is using OpenSceneGraph instead of Ogre3D, is there hope I can run it on my Snow Leopard machine?
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Re: Display minimum OS version for pre-built binaries?
Only if it is 1) buildable on OSX with release binaries and 2) your video card supports OpenGL 3.0 bare minimal.
Re: Display minimum OS version for pre-built binaries?
Wasn't one of the reasons for switching from Ogre to OSG that Ogre 2.0 dropped support for OpenGL < 3.0?psi29a wrote:2) your video card supports OpenGL 3.0 bare minimal.
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Re: Display minimum OS version for pre-built binaries?
Yes it was. I just read the thread that was posted on the subject.K0kt409P wrote:Wasn't one of the reasons for switching from Ogre to OSG that Ogre 2.0 dropped support for OpenGL < 3.0?psi29a wrote:2) your video card supports OpenGL 3.0 bare minimal.
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Re: Display minimum OS version for pre-built binaries?
It really depends on how Scrawl wants to go about it, but the moment that we want to take advantage of any features of OpenGL > 2.0, then you'll need a video card to support it.
I think it was a _very_ weak reason to switch to OSG away from Ogre3D to be honest.
I think it was a _very_ weak reason to switch to OSG away from Ogre3D to be honest.
"too early", translation: it will happenOpenGL3 requirement: The Ogre3D 2.1 branch has dropped support for OpenGL2 hardware. Even though OpenMW was never meant to run on hardware that originally ran Morrowind, we concluded that it is still too early to drop OpenGL2 support, as it would affect a significant portion of our users.
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Re: Display minimum OS version for pre-built binaries?
I asked scrawl specifically about what his thoughts were on OpenGL support.
So it is seems to be a win there.scrawl wrote: depending on what I come up with for terrain, it's either opengl 1 with a reasonable set of extensions, or opengl 2 if I end up relying on shaders
opengl 3 won't be used until post-1.0, and even then would be for optional features
nothing much is changing about the requirements