omwlauncher bugs
Re: omwlauncher bugs
Would it be worthwhile asking raevol to make mention of this part of the launcher in his release notes, with mention that we'd really like feedback on it?
Re: omwlauncher bugs
I wouldn't hurt, but honestly I don't expect too much from user feedback here. The issue would mostly affect people new to MW and power user (actually doing power using).
Re: omwlauncher bugs
My thoughts on this as a typical Elder Scrolls player.
Most people who put some time into a TES game and looking to try OpenMW are at least somewhat familiar with the data files system. I find the single list system to be a lot more comfortable and simpler.
That said I do like the concise list displaying the selected files on the right. Perhaps there might be merit to the 2 list system as well. But I don't really feel this display is any simpler (as it looks right now) than the normal one.
I guess my only addition I recommend here is if you go with the single list system, you could leave text above the box saying "Select plug-in files to load". Select could also be changed out with Check. This would bring some of the clarity of the 2 list system to the single list.
Most people who put some time into a TES game and looking to try OpenMW are at least somewhat familiar with the data files system. I find the single list system to be a lot more comfortable and simpler.
That said I do like the concise list displaying the selected files on the right. Perhaps there might be merit to the 2 list system as well. But I don't really feel this display is any simpler (as it looks right now) than the normal one.
I guess my only addition I recommend here is if you go with the single list system, you could leave text above the box saying "Select plug-in files to load". Select could also be changed out with Check. This would bring some of the clarity of the 2 list system to the single list.
Re: omwlauncher bugs
Fancy idea (admittedly ripped of from another idea scrawl suggested earlier): Have both a single list mode (as currently implemented) and a double list mode, that the user can choose between.
Re: omwlauncher bugs
I like this idea very much.Zini wrote:Fancy idea (admittedly ripped of from another idea scrawl suggested earlier): Have both a single list mode (as currently implemented) and a double list mode, that the user can choose between.
Re: omwlauncher bugs
Speaking as the naive n00b who foolishly agreed to maintain the launcher code. Here's my thoughts:Zini wrote:Fancy idea (admittedly ripped of from another idea scrawl suggested earlier): Have both a single list mode (as currently implemented) and a double list mode, that the user can choose between.
- Definitely doable.
- This would increase the complexity of the existing launcher code, and probably involve at least some code duplication.
- Oh <insert deity of choice here>, No!!
- Incidentally, I mostly agree with Scrawl, I think the single list is preferable to the dual list. (Although I do concede that Zini has valid points.)
Anyway, at this point in time, solving this is not my first priority. I think we get more benefit from my time by my solving
- #2344 (fix has been supplied, but needs more work. Hopefully will finish it this weekend.)
- #2346 (fix has been supplied, but has not been approved, presumably because I mixed it with #2344)
- #1916 (I know it's not the launcher, but I'm sick of working on the launcher, do not enjoy it, and I'm pretty sure I've figured out the one line code change needed to fix this.)
- #2315 (Because we probably do need a GUI for the save game importer, ASAP.)
Re: omwlauncher bugs
I've been going over this thread and I would suggest the following behaviour in the launcher:
- Keep the single list-based view
- Double click checks/unchecks the item (like how it used to be before the model rewrite and how it behaves in latest master.
- Disable (grey out) items which dependencies are not checked
- Add a context menu to check/uncheck multiple selected plugins or check/uncheck the dependencies of the selected plugin
- Keep the single list-based view
- Double click checks/unchecks the item (like how it used to be before the model rewrite and how it behaves in latest master.
- Disable (grey out) items which dependencies are not checked
- Add a context menu to check/uncheck multiple selected plugins or check/uncheck the dependencies of the selected plugin
Re: omwlauncher bugs
Would it be possible to have the Launcher function like Wrye Mash? It already creates a load order, which does away with one aspect of a third party program. In addition to that, having the OpenMW launcher clean mods and clean saved-games, like this, would be a tremendous help to people. What do you think, Zini?
Re: omwlauncher bugs
We should keep the launcher as simple as possible. At most we could provide a more functions to suggest load orders. But first we need to sort out the basic UI.