OpenMW 0.35.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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matthewfarmery
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Re: OpenMW 0.35.0

Post by matthewfarmery »

I also have a question concerning feature #1537 Ability to change the grid size from 3x3 to 5x5 (or more with good pc)

https://bugs.openmw.org/issues/1537

is this in the current RC? as I don't understand what this is meant to do? as I don't see any extra options in the view distance menu, or am I missing something? (using windows 64bit RC (DXD9 renderer) if that helps.

thanks in advance.
Cramal
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Re: OpenMW 0.35.0

Post by Cramal »

The option is written in the setting.cfg file.
I didn't try to modify it, but it is here and can be modify
matthewfarmery
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Re: OpenMW 0.35.0

Post by matthewfarmery »

ok that makes sense, thought I was missing something, thanks for the answer.
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Sslaxx
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Re: OpenMW 0.35.0

Post by Sslaxx »

matthewfarmery wrote:ok that makes sense, thought I was missing something, thanks for the answer.
My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.
matthewfarmery
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Re: OpenMW 0.35.0

Post by matthewfarmery »

Sslaxx wrote:
matthewfarmery wrote:ok that makes sense, thought I was missing something, thanks for the answer.
My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.
I started to test this myself, and got similar results, (but 10 did load for me but NOT recommended) 5 wasn't bad, but in vivec, it was pretty slow, I'm keeping the setting to 4 as well, seems to be OK, but when I move to playing in vivec full time, I might drop it back to 3 again.

intel 4770k
geforce 780 OC edition
16gig of ram

(just for reference)

I think to play with anything above 4, you need a really good rig, especially moving around vivec, (where the performance does lag a little)

edit

I have tested the latest nightly build, and I can confirm that the guild advancement bug is fixed, (I didn't notice the bug at first until I saw it in the bug tracker) but this is now fixed for either the next RC or stable.
K0kt409P
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Re: OpenMW 0.35.0

Post by K0kt409P »

Sslaxx wrote: My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.
What does setting the gridsize to an even number mean? If the gridsize (n) is odd, then n x n cells are loaded with the player in the central cell. If n is even there is no central cell, so then what happens?
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scrawl
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Re: OpenMW 0.35.0

Post by scrawl »

What does setting the gridsize to an even number mean? If the gridsize (n) is odd, then n x n cells are loaded with the player in the central cell. If n is even there is no central cell, so then what happens?
We load the central cell and (int)(gridsize/2) additional cells on each side. So 4 would be equivalent to 5. It seems Zini was right that the name of the setting is confusing. I don't have any better idea though.

Pushed more fixes, another round of RCs please.
corristo
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Re: OpenMW 0.35.0

Post by corristo »

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raevol
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Re: OpenMW 0.35.0

Post by raevol »

Update for the launcher stuff: https://gist.github.com/mickeylyle/3b97 ... /revisions

and still waiting to hear if this is still a known issue? I'll just assume it is if no one says anything.:
- Crash when switching from full screen to windowed mode on D3D9
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dEnigma
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Re: OpenMW 0.35.0

Post by dEnigma »

raevol wrote: and still waiting to hear if this is still a known issue? I'll just assume it is if no one says anything.:
- Crash when switching from full screen to windowed mode on D3D9

edit: Whoops, sorry, it's still an open issue: https://bugs.openmw.org/issues/1647
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