You are welcome, it's an interesting project and it grew already pretty well.psi29a wrote:Thank you for testing!
Yes sure I can, I also added my loadorder, it's maybe comparably long (or short, from my point of view) but I guess it is something that should be expected when people start playing Morrowind on OpenMW, most of the stuff includes just alternate meshes or fixes things. All mods were cleaned and I am using most of them in Morrowind for ages, without any (unexpected) problems.Could you post your save games so that we can have a look at them?
I did another test and enabled Vurt's grass mod in my loadlist, adding lots and lots of meshes to the exterior cells (which usually one should not do, since the meshes have collisions, so, kids, don't try this at home, it's nonsense, but a nice engine stress test). It gives a drop in FPS that is sorta reasonable but freezes the game on cell change for about 15 seconds (which is roughly five times as much as usual). Same test with the original engine doesn't cause any effect at all, no noticeable FPS drop (which I, actually, did not expect) neither in Balmora where I tested OpenMW nor in Suran and not even a short stutter when crossing cell borders, also COCing from Suran to Balmora took the usual load time. I also checked for fragmentation on the HDD since it caused some load time problems and stuttering in other games but the only heavily fragmented files were related to MGE or not even related to Morrowind and shouldn't have an effect on OpenMW at all. One thing that is really weird in my opinion is that it also increases the time it takes to close the game, usually, it closes almost instantly but with Vurt's grass enabled it freezes for a couple of seconds before closing, not a big deal but reproducible.