Alpha blending problem
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
The problem is that OpenGL ES 2 does not support alpha-testing. It has to be implemented manually in the shader, using a discard instruction. I'll give this a try.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 2 times in total.
Re: Alpha blending problem
Nope, that must be a different problem. The sky uses alpha blending, which is supported. Only alpha testing is not supported.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
.
Last edited by sandstranger on 18 Jan 2018, 15:43, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
.
Last edited by sandstranger on 18 Jan 2018, 15:42, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
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- openmw.log
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Last edited by sandstranger on 18 Jan 2018, 15:43, edited 3 times in total.