OpenMW 0.32.0
Re: OpenMW 0.32.0
Working on OS X 10.9.4, 24" iMac early 2009
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.32.0
64bit Ubuntu Trusty RC1:
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
Re: OpenMW 0.32.0
Am using Ace's build, 64-bit.
Save Games from previous versions aren't working with the release candidate (see screenshot). Still working with the latest nightly build, though. Everything seems fine otherwise.
Save Games from previous versions aren't working with the release candidate (see screenshot). Still working with the latest nightly build, though. Everything seems fine otherwise.
Re: OpenMW 0.32.0
Save games should be compatible, and I noticed no issues with my older saves. Either we have a windows specific bug again or there's something wrong with the build?
Can you attach the save game for testing on my end?
Can you attach the save game for testing on my end?
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: OpenMW 0.32.0
I can confirm this bug on windows 7 64 bit. Also, it seems that the actors mouths are no longer lip syncing. They remain open until the characters finished speaking. Seems like a couple regressions.
Re: OpenMW 0.32.0
Save file here: http://1drv.ms/1zYOjc8. And yeah, can confirm the mouths aren't syncing -- didn't realise that one was implemented yet.
Re: OpenMW 0.32.0
Just confirming the same issue, but only with RC build. Locally built openmw loads that savefile ok.
Re: OpenMW 0.32.0
Weird. Is the local build also from the openmw-32 branch?
Re: OpenMW 0.32.0
No, but I'll give that a try now.
EDIT: 0.32 branch seems ok (tested 0f290493).
EDIT: 0.32 branch seems ok (tested 0f290493).