AeroPhonicsOfficial wrote:Side notes:
All assets should be originals!
This is what I was discussing with Deonsion before.
If the goal of this project is to make models as vanilla-like as possible, just in higher resolution, it's unnecessary to create everything from scratch. We can simply use dozens of meshes from various replacement mods if the authors agrees, then do the rest by ourselves.
As mentioned on the first page, creating new meshes from scratch that are pure copy of vanilla asset is still a derivate work, so that solves nothing, it's just an extra work.
When we make new meshes that are not just like vanilla, it's simply "an another replacer" and completely loses the point of this project. Also the new meshes would have to be as much vanilla-shaped as possible to prevent various errors ingame (floating, bleeding, caspering, inaccessible areas, etc.). And basically this is something similar to what SkyWind project is doing already.