OpenMW 0.31.0 Released!

Feel free to discuss here about news on our blog
Post Reply
User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

OpenMW 0.31.0 Released!

Post by lgromanowski »

The OpenMW team is proud to announce the release of version 0.31.0! Grab it from our Downloads Page for all operating systems. This release includes implementation of many smaller features that have been sorely missing, as well fixes for a ridiculous amount of bugs. Many thanks to our developers for their relentless attention to detail. Some optimization has made it into this release, let us know if you see any increased performance.

The venerable WeirdSexy has been swamped lately, and is even more swamped by the behemoth changelog that this release brings. The video for this release has been delayed, but get a drink, kick back, and page through the list of changes below.

Known Issues:

Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash

Changelog:
Spoiler: Show
scorpio1s
Posts: 2
Joined: 15 Jul 2013, 21:48

Re: OpenMW 0.31.0 Released!

Post by scorpio1s »

Video or it didn't happen!
Spoiler: Show
sigz
Posts: 4
Joined: 17 Jan 2014, 12:28

Re: OpenMW 0.31.0 Released!

Post by sigz »

Not sure but seems the debian build needs ogre 1.10 and I didn't found such version on debian repos ( sid, experimental or jessie )
User avatar
psi29a
Posts: 5357
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.31.0 Released!

Post by psi29a »

sigz wrote:Not sure but seems the debian build needs ogre 1.10 and I didn't found such version on debian repos ( sid, experimental or jessie )
It requires libogre-1.9.0

https://packages.debian.org/experimental/openmw

1.10.0 doesn't exist yet.
Post Reply