The OpenMW team is proud to announce the release of version 0.31.0! Grab it from our Downloads Page for all operating systems. This release includes implementation of many smaller features that have been sorely missing, as well fixes for a ridiculous amount of bugs. Many thanks to our developers for their relentless attention to detail. Some optimization has made it into this release, let us know if you see any increased performance.
The venerable WeirdSexy has been swamped lately, and is even more swamped by the behemoth changelog that this release brings. The video for this release has been delayed, but get a drink, kick back, and page through the list of changes below.
Known Issues:
Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Implemented periodic cleanup/refill
Implemented precipitation and weather particles
Implemented dialogue merging
Implemented saving missing creature state
Implemented saving fog of war state
Implemented NPCs and creatures fighting each other
Implemented murder crime
Implemented Sneak skill enhancements
Implemented item restock handling
Implemented save game levelled creature handling
Implemented modFactionReaction script instruction
Implemented animated main menu support
Implemented saving walk/run toggle state
Implemented save game naming changes
Implemented a delete button on the load game menu
Implemented using journal while in dialog
Implemented battle music while in combat
Implemented follower fast travel
Implemented disposition and distance based aggression
Fixed clouds and weather to better match vanilla Morrowind
Fixed local map not showing objects that span multiple cells
Fixed CenterOnCell behavior to better match vanilla Morrowind
Fixed local and world map display issues
Fixed water being luminescent at night
Fixed launcher not supporting non-latin paths on Windows
Fixed background tracks repeating
Fixed door animation behavior when leaving a cell
Fixed disabled stronghold statics showing on the world map
Fixed excessive vram usage after extended play
Fixed dead body collision behavior
Fixed several character creation issues
Fixed various issues with jumping
Fixed delay on reflection effects
Fixed being able to interact with the world during Wait/Rest dialog
Fixed being able to drop items inside walls and ceilings
Fixed corpses changing orientation when re-entering a cell
Fixed several footstep sound issues
Fixed several dialog link issues
Fixed broken dialog topics in Russian version
Fixed summoned creature duration issue
Fixed crimes against hostile NPCs issue
Fixed creature run speed formula
Fixed weakness to fire not working with fire damage in the same spell
Fixed NPCs killing each other while attacking the player
Fixed Bittercup script not working on ‘Take’ option
Fixed case sensitivity for .bsa files
Fixed crash when loading a save after being killed
Fixed jumping not being disabled when showing message boxes
Fixed binding keys to uncommon characters
Fixed container selection changing based on mouse pointer position
Fixed a load/save issue with dynamic records
Fixed double paste into console
Fixed crash with D3D9 shaders
Fixed incorrect slope climb allowing the player to skip chargen
Fixed slaughterfish detecting player when player is out of the water
Fixed error when loading Animated Morrowind
Fixed NPC footsteps persisting after killing a moving NPC
Fixed previously equipped items not shown as unequipped after attemping to sell them
Fixed actors ignoring vertical axis when deciding to attack
Fixed blank toggle option for shadows in options menu
Fixed Ashlands being visible during new game loading process
Fixed guards prompting with punishment options after player resists arrest with another guard
Fixed a gate activation in TR
Fixed dependent files not getting disabled in launcher when parent is disabled
Fixed several code fragments
Fixed incorrect voice type playing on sleep interrupt
Fixed save games not showing in menu in certain cases
Fixed lights without a model not working
Fixed Animation Compilation mod not working properly
Fixed third party SL_Pick01.nif not working
Fixed being unable to exit dialog after stealing in front of Sellus Gravius
Fixed installs to /usr/local not working
Fixed failure to load save if one of the content files is disabled
Fixed crash on loading Siege at Firemoth
Fixed Arkngthand door not opening
Fixed Segfault when modifying view distance in options
Fixed apostrophe and dash characters not displaying in French version
Fixed display issue with icon background for magic items
Fixed display issue with coin icon on level up dialog
Fixed Alt+F4 not working in Windows
Fixed changing ring behavior
Fixed robes hiding pauldrons
Fixed button orientation on some shrine dialogs
Fixed items floating in the air when dropped onto corpses
Fixed forearms not rendering on Argonian females
Fixed alchemy allowing making potions from two of the same item
Fixed Max Sale button behavior
Fixed rest until healed for characters with stunted magicka
Fixed empty travel window displaying during new game sequence
Fixed save game permission issue
Fixed crash when loading The Underground 2 mod
Fixed ignoring additional splash screens
Fixed perpetual save load issue
Fixed error with Skyrim: Home of the Nords
Fixed many script instruction behaviors
Fixed read skill books not being saved in save game
Fixed unusable items being able to get bound to hotkeys
Fixed text variables in journal topic list
Fixed repeating swings on friendly NPC counting as additional crimes
Fixed lack of punishment for stealing priceless items
Fixed door marker at Jobasha’s Rare Books spawning PC in the air
Fixed topic selection menu to be wider
Fixed items dropped on rug being inaccessible
Fixed crime for dropping and taking looted items
Fixed location of dropped arrows and bolts
Fixed security trainers offering acrobatics instead
Fixed punishment dialog displaying instead of load when killed by a guard
Fixed script error in SkipTutorial
Fixed bad lighting when using morrowind.ini generated by MGE
Fixed mobile Heart of Lorkan
Fixed keybindings not saving
Fixed apathetic Dura Gra-Bol
Fixed Morrowind Patch preventing interior cell load
Fixed item value on tooltip
Fixed death count not storing in savegame
Fixed submerged portion of weapon not rendering when partially submerged
Fixed enemies attacking while dying
Fixed ESM error with INFO
Fixed projectiles shot at player ending up in inventory
Fixed monsters respawning on top of each other
Fixed dialog box opening on follower NPC when NPC is dead or game is paused
Fixed floating paralyzed cliffracers
Fixed message boxes not clearing when loading a different save game
Fixed underwater sound sometimes playing when transitioning from an interior
Fixed spell projectiles not colliding with water surface
Fixed console error message when information is refused by an NPC
Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest
Fixed being unable to talk to Carnius Magius in Bloodmoon
Fixed crash when attempting to play a non-music file
Fixed world map not being centered on player in certain cases
Fixed arrow behavior in wait/rest dialog
Fixed kills not filling werewolf hunger
Fixed detect life behavior while a werewolf
Fixed crash during The Shrine of the Dead mission in Tribunal
Fixed selected text background color in the console
Fixed handling extra arguments given to script instructions
Fixed NPCs taunting after they are dead in An Assassionation Attempt quest
Fixed game halt when attacked by Centurion Archers
Fixed quest journal when completing The Missing Hand quest
Fixed several issues with the Dome of Serlyn
Fixed bounty being calculated from actual item value instead of highest value
Fixed terrain turning invisible on top of Red Mountain
Fixed steam appearance in Cave of the Hidden Music quest
Fixed display issues when picking up a stack of items, holding enter, and moving the mouse
Fixed Draugr and Riekling attacks
Fixed Bonewolf animation
Fixed particle effects being paralyzed when the player is paralyzed
Fixed Crimson Plague quest not updating when Gedna Relvel is killed
Fixed failed save game when saving in Old Mournhold: Forgotten Sewer
Fixed segfault when making Drain/Fortify Skill spells
Fixed case where game wouldn’t switch to fullscreen
Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed
Fixed case where paralysis and switching view modes would prevent death notification
Fixed an alt+tab segfault
Various code maintenace and cleanup
OpenCS: Implemented object rendering in cells
OpenCS: Implemented configuration setup
OpenCS: Implemented threaded loading
OpenCS: Implemented cell record saving
OpenCS: Implemented body part table
OpenCS: Implemented enchantment effect table
OpenCS: Implemented deleting referenceables
OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed
OpenCS: Fixed segfault after ‘new’ or ‘load’
OpenCS: Fixed deleting Record Filter line not reseting the filter
OpenCS: Fixed crash when drag and dropping text
OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table