Custom Variable Leveled Lists

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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Custom Variable Leveled Lists

Post by Greendogo »

It would add a lot of flexibility if we added the ability to scale the leveling of a specific "leveled list" in the Editor to a custom variable or another game variable instead of just the player's proper "level".

For most situations it makes sense to scale leveled lists to the player's level, but there are a lot of interesting things that could be done if it were easy to scale a list to, say, a mage's Intelligence (maybe a high Intelligence character would find a different set of loot in a chest), or to a variable that's changed during a quest (say you defeat a Necromancer; does it make sense that his respawning skeletons would still be respawning outside around his Castle after he's dead?). Something like replacing the Necromancer's respawning skeletons with respawning wildlife is impossible, even with scripting, right now. But even if that wasn't impossible with scripting, a custom variable scaled list would still be a cleaner solution.

Scaling that takes into account multiple factors (such as player level AND other things like quest progression or an attribute level) would be as easy as changing the custom variable to take that all into account. There would be a lot of room for creative variable work by mod makers.
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: Custom Variable Leveled Lists

Post by SquireNed »

This would be awesome as a feature both to people modding Morrowind and for people who are making their own games on the OpenMW platform.
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silentthief
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Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Custom Variable Leveled Lists

Post by silentthief »

If I recall correctly, for a creature levelled list you only would end up with one creature being found at the placeholder "ninja monkey". Is it possible to set up the leveled lists on openMW to place two (or more) nix hounds, for example?

ST
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